An upper limb rehabilitation training system for stroke patients

A technology for rehabilitation training and stroke, applied in gymnastics equipment, sports accessories, etc., can solve the problems of lack of force-tactile interaction, lack of real-feeling feedback in virtual exercises, and inability to meet nerve remodeling, and achieve the effect of promoting motor nerve remodeling.

Active Publication Date: 2022-05-20
南京体医融合康复产业研究院有限公司
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  • Abstract
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  • Claims
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AI Technical Summary

Problems solved by technology

Existing projects that combine VR technology with rehabilitation training lack force-tactile interaction with users. Patients have positive emotions and a high willingness to participate in training in the virtual world, but pure virtual exercises lack real-feeling feedback. Although they can mobilize patients’ emotional stimulation, However, it cannot meet the requirements of traditional rehabilitation training to promote the main points of neural remodeling

Method used

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  • An upper limb rehabilitation training system for stroke patients
  • An upper limb rehabilitation training system for stroke patients
  • An upper limb rehabilitation training system for stroke patients

Examples

Experimental program
Comparison scheme
Effect test

Embodiment

[0126] Figure 4 、 Figure 5 Tags: Spherical Robot 1, Virtual Reality Headset 2, Virtual Sphere Training Device 3, Virtual Reality Control Button 4.

[0127] as Figure 1 As shown, the present invention provides an upper limb rehabilitation training system for stroke patients, the patient wears an immersive virtual reality headset, experiences the training scene in a virtual environment from a first-person perspective, while there are virtual spherical rehabilitation devices in the scene, the patient controls the arm movements in the virtual scene through his own hemiplegia side hand in real time to interact with the spherical instrument, such as the training scenario Figure 6 as shown, where 5 is the virtual training plane and 6 is the desktop, Figure 8 for examples of use when the tester participates in training, Figure 8 be Figure 4A specific application case of . The patient pushes the ball to the anterior and healthy side directions on the virtual training plane for driving the...

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Abstract

The invention discloses an upper limb rehabilitation training system for stroke patients. The patient wears an immersive virtual reality head-mounted device and experiences the training scene from a first-person perspective in a virtual environment. At the same time, there is a virtual spherical rehabilitation device in the scene. The patient passes through the hemiplegic side The hand controls the arm movements in the virtual scene in real time to interact with the spherical instrument. The patient pushes the ball forward and the healthy side on the virtual training plane to drive the affected side forward. This repetitive training activity can not only promote the forward shift of the center of gravity, enhance the patient's upper limb control ability, but also inhibit the affected side spasm; Pushing the ball to the affected side is used to promote the automatic weight-bearing of the affected limb, improve muscle strength and control ability; hold the ball to perform forearm supination, inhibit pronator muscle spasm and improve forearm control ability.

Description

Technical field [0001] The present invention belongs to the field of medical rehabilitation of brain injury, specifically relates to a stroke patient upper limb rehabilitation training system. Background [0002] Stroke patients with hemiplegia upper limb rehabilitation training is one of the key and difficult research directions in the field of rehabilitation medicine, conventional upper limb rehabilitation training is complete, but the training process is monotonous, the content is boring, the patient's interest in long-term repeated training is reduced, and the self-confidence of recovery is reduced. On the other hand, the occupational therapist's labor intensity is high, and it is often necessary to assist patients in training and verbal counseling, which is prone to fatigue and leads to inefficient training with patients. [0003] Virtual Reality (VR) technology has the characteristics of immersion, interactivity and imagination, and has been widely used in rehabilitation re...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63B23/12A63B24/00A63B71/06
CPCA63B23/12A63B24/0087A63B24/0075A63B24/0062A63B24/0059A63B71/0619A63B71/0622A63B2024/0096A63B2071/0625A63B2071/0638A63B2071/0636A63B2071/0647A63B2071/065A63B2071/0655A63B2071/0666A63B2220/20A63B2220/34A63B2220/18
Inventor 刘宾赵彦峰钱蕴知李建清吴希希吴霖王荣坤冯赵丹兰悦冒金阳周鑫
Owner 南京体医融合康复产业研究院有限公司
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