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Binaural horizontal perspective hands-on simulator

a simulator and binaural technology, applied in the field of three-dimensional simulator systems, can solve the problems of not being able to accurately represent the three-dimensional world in which they lived, and not being able to communicate spatial relationships between objects and within environments. the fact that there are a number of other types of perspectives is not well known

Inactive Publication Date: 2005-12-15
INFINITE Z
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention is about a system that uses a personal computer to create a realistic and immersive experience for the viewer. The system has multiple display surfaces, including one that shows a three-dimensional perspective image. The other surfaces can show two-dimensional or three-dimensional central perspective images. The display surfaces can blend together to create a seamless experience. The system also has camera eyepoints for the horizontal and central perspective images, which can adjust to the viewer's position. The viewer's eye is always in the proper viewing position to perceive the three-dimensional illusion. The system can be controlled using a computer mouse or other input device, and it can automatically adjust the images based on the viewer's viewpoint location. The system also includes three-dimensional audio to make the experience more realistic. Overall, the system creates a unique and immersive viewing experience for the viewer.

Problems solved by technology

Ever since humans began to communicate through pictures, they faced a dilemma of how to accurately represent the three-dimensional world they lived in.
Sculpture was used to successfully depict three-dimensional objects, but was not adequate to communicate spatial relationships between objects and within environments.
However, the fact that there are a number of other types of perspectives is not well known.
Viewing the images at angle different from 90° would result in image distortion, meaning a square would be seen as a rectangle when the viewing surface is not perpendicular to the line of vision.
This is done because it is computationally expensive for the computer's hardware to generate the enormous number of 3D objects in a typical 3D application, the majority of which the end-user is not currently focused on.
3D central perspective projection, though offering realistic 3D illusion, has some limitations is allowing the user to have hands-on interaction with the 3D display.
Horizontal perspective images offer realistic three dimensional illusion, but are little known primarily due to the narrow viewing location (the viewer's eyepoint has to be coincide precisely with the image projection eyepoint), and the complexity involving in projecting the two dimensional image or the three dimension model into the horizontal perspective image.
Further, with much experience in viewing three dimensional depth cues from perpendicular images, viewers can tolerate significant amount of distortion generated by the deviations from the camera point.
In contrast, the creation of a horizontal perspective image does require much manipulation.
Making a horizontal drawing requires much effort and very time consuming.

Method used

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  • Binaural horizontal perspective hands-on simulator

Examples

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Embodiment Construction

[0075] The new and unique inventions described in this document build upon prior art by taking the current state of real-time computer-generated 3D computer graphics, 3D sound, and tactile computer-human interfaces to a whole new level of reality and simplicity. More specifically, these new inventions enable real-time computer-generated 3D simulations to coexist in physical space and time with the end-user and with other real-world physical objects. This capability dramatically improves upon the end-user's visual, auditory and tactile computing experience by providing direct physical interactions with 3D computer-generated objects and sounds. This unique ability is useful in nearly every conceivable industry including, but not limited to, electronics, computers, biometrics, medical, education, games, movies, science, legal, financial, communication, law enforcement, national security, military, print media, television, advertising, trade show, data visualization, computer-generated ...

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Abstract

The present invention hands-on simulator system discloses a three dimension display system comprising a three dimensional horizontal perspective display and a 3-D audio system such as binaural simulation to lend realism to the three dimensional display. The three dimensional display system can futher comprise a second display, together with a curvilinear blending display section to merge the various images. The multi-plane display surface can accommodate the viewer by adjusting the various images and 3-D sound according to the viewer's eyepoint and earpoint locations. The present invention hands-on simulator system can project horizontal perspective images into the open space and a peripheral device that allow the end user to manipulate the images with hands or hand-held tools.

Description

[0001] This application claims priority from U.S. provisional applications Ser. No. 60 / 576, 187 filed Jun. 1, 2004, entitled “Multi plane horizontal perspective display”; Ser. No. 60 / 576,189 filed Jun. 1, 2004, entitled “Multi plane horizontal perspective hand on simulator”; Ser. No. 60 / 576,182 filed Jun. 1, 2004, entitled “Binaural horizontal perspective display”; and Ser. No. 60 / 576,181 filed Jun. 1, 2004, entitled “Binaural horizontal perspective hand on simulator” which are incorporated herein by reference. [0002] This application is related to co-pending application Ser. No. 11 / 098,681 filed Apr. 4, 2005, entitled “Horizontal projection display”; Ser. No. 11 / 098,685 filed Apr. 4, 2005, entitled “Horizontal projection display”, Ser. No. 11 / 098,667 filed Apr. 4, 2005, entitled “Horizontal projection hands-on simulator”; Ser. No. 11 / 098,682 filed Apr. 4, 2005, entitled “Horizontal projection hands-on simulator”; “Multi plane horizontal perspective display” filed May 27, 2005; “Mul...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): E21B10/00E21B12/02G02B27/22G03H1/00G06F3/01G06F3/033G06F3/048G06T3/00G06T15/20H03G3/00H04N13/363H04R5/00H04S7/00
CPCG02B27/2221H04S2420/01G02B27/2292G06F3/011G06F3/0346G06F3/04815G06T3/4038G06T15/20H04N13/0278H04N13/0452H04N13/0456H04N13/0484H04N13/0495H04R2499/15H04S7/30H04S7/302H04S7/303H04S7/304G02B27/2271H04N13/395H04N13/279H04N13/356H04N13/361H04N13/383G02B30/50G02B30/40G02B30/56H04N13/363H04N13/00
Inventor VESELY, MICHAEL A.CLEMENS, NANCY L.
Owner INFINITE Z
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