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Open Market Content Distribution

A content and market technology, applied in the field of content distribution, can solve problems such as impracticality, inaccessibility, and reducing the perceived value of consumers

Active Publication Date: 2017-11-17
SONY CORP +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Consumers who purchase content from these silo services cannot access their content on other devices they own that are not supported by that proprietary silo
As a result, restrictions of this kind have the potential to reduce consumers' perceived value of the "ecosystem" that encompasses all electronic content distribution systems, since all but this one (or very few) are important to consumers. becomes impractical for the user

Method used

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  • Open Market Content Distribution
  • Open Market Content Distribution
  • Open Market Content Distribution

Examples

Experimental program
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Embodiment Construction

[0021] Certain implementations disclosed herein provide content distribution in an "open marketplace" system using the concept of domains. Domains are sometimes referred to as "user domains", "consumer domains", or "service management domains". In the user domain, a set of registered devices allows consumers to freely access purchased content. Content is associated with a user domain and can only be played on devices registered to that user domain. Implementations of the invention also include provisions for Digital Millennium Copyright Act (DMCA) protection, associated obligations, redistribution prevention, controlled sharing, subscription support, rental support, content playback on domain devices, upgrades Routing, backup, scalability, and targeting the Electronic Sell (EST) sales model.

[0022] In one implementation, the open marketplace system enables transactions between user domains and multiple vendors ("content sources", "stores", "stores"). The open marketplace ...

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PUM

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Abstract

A method of content distribution for one or more user devices, comprising: associating the one or more user devices with a user domain; retrieving content using one or more user accounts linked to the user domain ; accessing the acquired content with the one or more user devices according to predetermined privileges, wherein the access for an individual user device of the one or more user devices is associated with the user domain at the individual user device is valid when associated and has an active status with the user domain.

Description

technical field [0001] The present invention relates generally to content distribution, and more particularly to content distribution utilizing an open market distribution model. Background technique [0002] Digital distribution systems and methods, such as Electronic Sell-Through ("EST"), allow consumers to purchase digital content electronically. Examples of digitally distributed content include EST video and music files for sale on the Internet. Consumers purchase and download content for viewing or listening on suitable devices and may be permitted to make a certain number of copies of the content. [0003] Traditionally, online stores have made digital content available in proprietary formats tailored to the needs of target user devices. Furthermore, online stores often implement various business models and usage models, such as programs for payment and for downloading, storing, copying and accessing content. [0004] One particular problematic usage model imposes a...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F21/10H04N21/258H04N21/433H04N21/472
CPCG06Q30/06G06Q10/067G06Q30/0601G06Q50/10
Inventor 理查德·伯格麦什·辛格尔
Owner SONY CORP