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Gaming machine capable of moving at least one visual recognition target in a top box

A technology for visual recognition and game consoles, which is applied in the field of game consoles and can solve problems such as invariance over time.

Inactive Publication Date: 2011-06-01
UNIVERSAL ENTERTAINMENT CORP +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, in the top box of a conventional game machine, only a predetermined mode which is irrelevant to the progress of the game and never changes over time is provided.

Method used

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  • Gaming machine capable of moving at least one visual recognition target in a top box
  • Gaming machine capable of moving at least one visual recognition target in a top box
  • Gaming machine capable of moving at least one visual recognition target in a top box

Examples

Experimental program
Comparison scheme
Effect test

no. 1 example

[0176] Figure 2A It is a diagram showing the functional flow of the gaming machine 10 according to the first embodiment of the present invention.

[0177] (Start switch)

[0178] First, the gaming machine executes the start switch process (F101). In F101, the gaming machine checks whether the player presses the betting button, and then checks whether the player presses the start button 46.

[0179] (Symbol OK)

[0180] When the player presses the start button 46, the gaming machine then draws random values ​​for symbol determination (F102, F103). While the game machine displays the rotating video reel image on the display device, according to each of the multiple video reels displayed on the display device, refer to the symbol table to determine that when the scrolling of the symbol array stops, it will be displayed to the player The symbol (F104).

[0181] (Symbol stop control)

[0182] Next, the gaming machine executes the reel stop control to stop the scrolling of the video reel s...

no. 2 example

[0199] Figure 2B It is a diagram showing the functional flow of the gaming machine 10' according to the second embodiment of the present invention.

[0200] (Start switch)

[0201] First, the gaming machine executes the start switch process (F101). In the process F101, the gaming machine checks whether the player has pressed the betting button, and then checks whether the player has pressed the start button 46.

[0202] (Symbol OK)

[0203] When the player presses the start button 46, the gaming machine then draws random values ​​for symbol determination (F102, F103). While the game machine displays the rotating video reel image on the display device, according to each of the multiple video reels displayed on the display device, refer to the symbol table to determine that when the scrolling of the symbol array stops, it will be displayed to the player The symbol (F104).

[0204] (Symbol stop control)

[0205] Next, the gaming machine executes the reel stop control to stop the scrolli...

no. 3 example

[0218] Figure 2C It is a diagram showing the functional flow of the gaming machine 10" according to the third embodiment of the present invention.

[0219] (Start switch)

[0220] First, the gaming machine executes the start switch process (F101). In the process F101, the gaming machine checks whether the player has pressed the betting button, and then checks whether the player has pressed the start button 46.

[0221] (Symbol OK)

[0222] When the player presses the start button 46, the gaming machine then draws random values ​​for symbol determination (F102, F103). While the game machine displays the rotating video reel image on the display device, according to each of the multiple video reels displayed on the display device, refer to the symbol table to determine that when the scrolling of the symbol array stops, it will be displayed to the player The symbol (F104).

[0223] (Symbol stop control)

[0224] Next, the gaming machine executes the reel stop control to stop the scrollin...

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PUM

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Abstract

A gaming machine capable of moving at least one visual recognition target in a top box. A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game.

Description

Technical field [0001] The present invention relates to a gaming machine provided with a top box having a light source such as an LED. Background technique [0002] Conventionally, a display panel for playing games is provided on the gaming machine. The display panel on which the game is played is used to display images such as a video reel for the player to play the game. In addition, there is a gaming machine in which a display panel is provided on a top box in addition to a display panel for playing games. The display panel provided on the top box has been used to display, for example, an effect image or an image representing an introduction of game content or an explanation of game rules. This type of display panel has also been used to provide players with information mainly helping to play games (see Japanese Patent Laid-Open No. 2009-165804). [0003] As mentioned above, the display panel provided on the top box has been used to provide players with information mainly to ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/00A63F13/10H05B37/02A63F13/31A63F13/47A63F13/48
CPCG07F17/3267G07F17/3211G07F17/3262G07F17/34G07F17/3244
Inventor 平户淳矶武士下畑惠小林耕
Owner UNIVERSAL ENTERTAINMENT CORP