Gaming machine capable of moving at least one visual recognition target in a top box
A technology for visual recognition and game consoles, which is applied in the field of game consoles and can solve problems such as invariance over time.
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no. 1 example
[0176] Figure 2A It is a diagram showing the functional flow of the gaming machine 10 according to the first embodiment of the present invention.
[0177] (Start switch)
[0178] First, the gaming machine executes the start switch process (F101). In F101, the gaming machine checks whether the player presses the betting button, and then checks whether the player presses the start button 46.
[0179] (Symbol OK)
[0180] When the player presses the start button 46, the gaming machine then draws random values for symbol determination (F102, F103). While the game machine displays the rotating video reel image on the display device, according to each of the multiple video reels displayed on the display device, refer to the symbol table to determine that when the scrolling of the symbol array stops, it will be displayed to the player The symbol (F104).
[0181] (Symbol stop control)
[0182] Next, the gaming machine executes the reel stop control to stop the scrolling of the video reel s...
no. 2 example
[0199] Figure 2B It is a diagram showing the functional flow of the gaming machine 10' according to the second embodiment of the present invention.
[0200] (Start switch)
[0201] First, the gaming machine executes the start switch process (F101). In the process F101, the gaming machine checks whether the player has pressed the betting button, and then checks whether the player has pressed the start button 46.
[0202] (Symbol OK)
[0203] When the player presses the start button 46, the gaming machine then draws random values for symbol determination (F102, F103). While the game machine displays the rotating video reel image on the display device, according to each of the multiple video reels displayed on the display device, refer to the symbol table to determine that when the scrolling of the symbol array stops, it will be displayed to the player The symbol (F104).
[0204] (Symbol stop control)
[0205] Next, the gaming machine executes the reel stop control to stop the scrolli...
no. 3 example
[0218] Figure 2C It is a diagram showing the functional flow of the gaming machine 10" according to the third embodiment of the present invention.
[0219] (Start switch)
[0220] First, the gaming machine executes the start switch process (F101). In the process F101, the gaming machine checks whether the player has pressed the betting button, and then checks whether the player has pressed the start button 46.
[0221] (Symbol OK)
[0222] When the player presses the start button 46, the gaming machine then draws random values for symbol determination (F102, F103). While the game machine displays the rotating video reel image on the display device, according to each of the multiple video reels displayed on the display device, refer to the symbol table to determine that when the scrolling of the symbol array stops, it will be displayed to the player The symbol (F104).
[0223] (Symbol stop control)
[0224] Next, the gaming machine executes the reel stop control to stop the scrollin...
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