Computing method of video fluid height
A computing method and highly computing technology, applied in computing, color TV components, TV system components, etc., can solve problems such as high complexity, inability to meet real-time requirements, and difficulty in determining object motion characteristics
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[0097] The invention will be further described below in conjunction with the accompanying drawings.
[0098]In this embodiment, frame 61 of "6482810" in the DynTex dynamic texture library is used to calculate the height of the fluid. It is carried out under the Windows XP operating system on the PC, and its hardware configuration is 2.0GHz Intel Core(TM) 2 Duo CPU, 2GB memory. Every 40 frames of the video is regarded as a period, and the fluid height of 20 frames is recursively deduced by LBM, and the intermediate frame is corrected. Specific steps are as follows:
[0099] (1) Calculation of fluid motion vector
[0100] Because the neighborhood where the fluid particles are located has the property of keeping the intensity components unchanged before and after the movement. Based on this property, the fluid motion vector is initialized using the regional intensity correlation. Clustering is performed again, and the feature vector used for clustering is defined in the form ...
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