Method and system for directly manipulating constrained models of computer-generated characters
A computer, computer animation technology, applied in computing, instrumentation, image data processing, etc., can solve problems such as limitations
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[0015] The following description sets forth exemplary methods, parameters, etc. It should be recognized, however, that the descriptions herein do not limit the scope of the invention, but illustrate exemplary embodiments.
[0016] Using character rigs to model computer-generated characters complicates support for computer animation systems. Viewers of computer animation typically expect computer-generated characters to move in unison with connected body parts. To achieve this effect, when a computer animation system determines the motion of one part of the computer-generated character, it must take into account the influence of other parts of the computer-generated character on the specific motion being modeled. The movement of one part of the character skeleton may be restricted by other parts.
[0017] Figures 1A-1B An exemplary computer-generated character tiger 100 is shown, along with a character skeleton, skeletal structure 110 , for modeling the tiger 100 . Tiger 1...
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