Method and system for preventing plug-in of game
A game and game client technology, applied in the Internet field, can solve the problems of destroying the authenticity, fairness and accuracy of the game, server power consumption or load, and the increase of garbage data on the server side, so as to avoid the effect of game cheating
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[0020] see figure 1 , figure 1 It is a flowchart of a method for preventing game cheating provided by an embodiment of the present invention. As shown in the figure, the method for preventing game cheating in this embodiment includes:
[0021] S101: The started game client creates a corresponding identification name and a kernel object.
[0022] Wherein, the identification name corresponding to the game client can identify different games and different clients of the same game through the identification name.
[0023] The kernel object in the embodiment of the present invention may be an event object, a mutex or a semaphore.
[0024] Taking the kernel object as the event object as an example, creating the corresponding identification name and kernel object for the game client can be achieved through the following forms: start the game client, call the multi-open initialization function to pass in the game logo (such as dnf), use CreateEvent(CreateMutex ) function to assign ...
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