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Method and system for preventing plug-in of game

A game and game client technology, applied in the Internet field, can solve the problems of destroying the authenticity, fairness and accuracy of the game, server power consumption or load, and the increase of garbage data on the server side, so as to avoid the effect of game cheating

Active Publication Date: 2016-06-15
GUANGZHOU HUADUO NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Through plug-ins, gamers can easily obtain game effects that cannot be obtained by other normal users, or can only be obtained by running programs for a long time, thus seriously affecting the game itself and normal gamers, and destroying the authenticity, fairness and accuracy of the game At the same time, cheating is likely to increase the garbage data on the server side, and because most users of cheating do not need to control it in front of the computer, the player is in a long-term "hanging" state, and the server needs to use more resources to deal with these characters that are not controlled by humans. , bringing a lot of unnecessary power consumption or load to the server

Method used

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  • Method and system for preventing plug-in of game
  • Method and system for preventing plug-in of game

Examples

Experimental program
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Embodiment Construction

[0020] see figure 1 , figure 1 It is a flowchart of a method for preventing game cheating provided by an embodiment of the present invention. As shown in the figure, the method for preventing game cheating in this embodiment includes:

[0021] S101: The started game client creates a corresponding identification name and a kernel object.

[0022] Wherein, the identification name corresponding to the game client can identify different games and different clients of the same game through the identification name.

[0023] The kernel object in the embodiment of the present invention may be an event object, a mutex or a semaphore.

[0024] Taking the kernel object as the event object as an example, creating the corresponding identification name and kernel object for the game client can be achieved through the following forms: start the game client, call the multi-open initialization function to pass in the game logo (such as dnf), use CreateEvent(CreateMutex ) function to assign ...

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Abstract

The invention discloses a method and system for preventing plug-in of a game. The method for preventing plug-in of the game comprises the steps that corresponding kernel objects are established for all game client sides, the number of the game client sides is counted according to the kernel objects so that whether the number of the game client sides exceeds the allowed plug-in number of the game can be judged, and a prompt is given when the number of the game client sides exceeds the allowed plug-in number of the game. In this way, the plug-in phenomenon of the game can be effectively avoided.

Description

technical field [0001] The invention relates to the technical field of the Internet, in particular to a method and system for preventing game cheating. Background technique [0002] With the gradual popularization of online games and the rich profits of online games, game plug-in software is also derived from this. The cheating program impersonates legitimate users to continuously request game resources from the server and obtain game resources. [0003] Through plug-ins, gamers can easily obtain game effects that cannot be obtained by other normal users, or can only be obtained by running programs for a long time, thus seriously affecting the game itself and normal gamers, and destroying the authenticity, fairness and accuracy of the game At the same time, cheating is likely to increase the garbage data on the server side, and because most users of cheating do not need to control it in front of the computer, the player is in a long-term "hanging" state, and the server need...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/75
CPCA63F13/75
Inventor 王泽森
Owner GUANGZHOU HUADUO NETWORK TECH