Computer-implemented gaze interaction method and apparatus
An implementation method and computer technology, applied in the input/output of user/computer interaction, computer components, calculation, etc., can solve the problems of failing to disclose intuitive methods
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[0074] figure 1 A side view of a wearable computing device worn by a person is shown. The wearable computing device includes a see-through type display 104, an eye tracker 102, a scene camera 107, also denoted a forward looking camera, and side sticks or temples 110 for carrying the device.
[0075] The person's line of sight 105 is shown with a dashed line extending from one of the person's eyeballs to the object of interest 101 , shown as a light bulb. The lights illustrate in simple form the scene in front of that person. Generally, a scene is what is in front of that person and / or a scene camera as viewed by that person.
[0076] That person's gaze can be estimated by the eye tracker 102 and represented in vector form, eg, denoted as a gaze vector. The gaze vector intersects the display 103 in a point-of-regard 106 . Since the display 103 is a see-through display, the person sees the light directly through the display.
[0077] The scene camera 107 captures an image ...
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