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Method and system for managing multiplayer game sessions

A multi-player, game technology, applied in the field of multi-player games

Active Publication Date: 2018-08-31
SUPERCELL
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The problem with this approach is that if the size of the cluster is too small, a given player may have to wait too long to find another player
On the other hand, if the size of the cluster is too large, a given player may be matched to players whose skill level is not similar to his / her skill level

Method used

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  • Method and system for managing multiplayer game sessions
  • Method and system for managing multiplayer game sessions
  • Method and system for managing multiplayer game sessions

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Embodiment Construction

[0043] The following detailed description describes embodiments of the disclosure and the manner in which they can be implemented. While certain modes of carrying out the disclosure have been disclosed, those skilled in the art will recognize that other embodiments for carrying out or practicing the disclosure are possible.

[0044] Glossary

[0045] Brief definitions of terms used throughout this disclosure are given below.

[0046] The term "multiplayer game" generally refers to a game in which two or more players play together in real-time or near real-time. As an example, a multiplayer game may be a strategy game in which two or more players play against each other in real or near real time.

[0047] The term "game session" generally refers to a given session of a multiplayer game in which multiple players who have joined the given session play the multiplayer game together in real-time or near real-time.

[0048] The term "leaderboard" usually refers to the scoreboar...

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PUM

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Abstract

A method for managing a game session of a multiplayer game is provided. A request to start a game session of the multiplayer game is received from a first party. The first party is associated with a first category of players of the multiplayer game, and the number of players within the first category is determined. If the number of players within the first category is below a threshold number, aninvite is sent to at least a second party associated with the first category. Upon receiving a request to join a game session of the multiplayer game from the at least a second party, a game session of the multiplayer game is started by accepting the request from the first party, and the at least a second party is added to the game session of the multiplayer game.

Description

technical field [0001] The present disclosure relates generally to multiplayer games, and more particularly to methods for managing game sessions for multiplayer games. Furthermore, the present disclosure relates to systems for managing game sessions for multiplayer games. Furthermore, the present disclosure also relates to devices suitable for use in the above-mentioned systems. Background technique [0002] A multiplayer game is a game in which two or more players play together (eg, against each other). The problem with multiplayer games is matching two or more players together in a meaningful way. This meaningful way refers to situations where players in a game session have at least one common or nearly common characteristic. Examples of such characteristics include player's skill, game rating, skill level, player's highest score. As an example, it may only be necessary to match those players who are within a certain game level. [0003] Currently, matchmaking in mul...

Claims

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Application Information

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IPC IPC(8): A63F13/795A63F13/79
CPCA63F2300/5566A63F13/79A63F13/352A63F13/795A63F13/52A63F2300/66A63F13/48A63F13/35
Inventor L·勒皮南T·阿卡拉
Owner SUPERCELL