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Audio control method for game, terminal and compute readable storage medium

An audio control and audio technology, applied in telephone communication, electrical components, branch office equipment, etc., can solve the problems of audio stop and low user experience in game applications

Active Publication Date: 2018-12-25
NUBIA TECHNOLOGY CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The technical problem to be solved by the present invention is that in the related art, after the game application is switched from the foreground to the background, the audio of the game application stops, resulting in a problem of low user experience

Method used

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  • Audio control method for game, terminal and compute readable storage medium
  • Audio control method for game, terminal and compute readable storage medium
  • Audio control method for game, terminal and compute readable storage medium

Examples

Experimental program
Comparison scheme
Effect test

no. 1 example

[0066] In order to solve the problem in the related art that after the game application is switched from the foreground to the background, the audio of the game application stops, resulting in low user experience. In this embodiment, when the game application is switched from the foreground to the background, the state of the terminal is judged, wherein the audio of the game application is the first audio; if the state of the terminal is not in a call state, it is judged whether the terminal is A play request of the second audio is received; if the terminal receives the play request of the second audio, the terminal is controlled to play the first audio according to preset rules. For details, please refer to image 3 as shown, image 3 It is a schematic flow chart of the game audio control method provided in the first embodiment of the present invention. The game audio control method includes:

[0067] S301: When the game application is switched from the foreground to the ba...

no. 2 example

[0083] This embodiment is based on the first embodiment, taking a specific game audio control method as an example to further illustrate the present invention. The game audio control method includes:

[0084] S401: When the game application is switched from the foreground to the background, determine the state of the terminal, wherein the audio of the game application is the first audio;

[0085] S402: If the state of the terminal is a non-communication state, then determine whether the terminal has received a play request of the second audio;

[0086] S403: If the terminal receives a play request of the second audio, control the terminal to play the first audio according to preset rules.

[0087] Specifically include:

[0088] Obtain the type of the second audio;

[0089] If the type of the second audio is a long sound, playing the first audio of the game application is paused.

[0090] It should be noted that, in this implementation, steps S401-S403 and image 3 The step...

no. 3 example

[0105] This embodiment is based on the first embodiment, taking a specific game audio control method as an example to further illustrate the present invention. For details, please refer to Figure 6 as shown, Figure 6 It is a schematic flow chart of the game audio control method provided in the third embodiment of the present invention. The game audio control method includes:

[0106] S601: When the game application is switched from the foreground to the background, judge the state of the terminal, wherein the audio of the game application is the first audio;

[0107] S602: If the state of the terminal is a non-talking state, then determine whether the terminal has received a play request of the second audio;

[0108] S603: If the terminal receives a play request of the second audio, control the terminal to play the first audio according to preset rules.

[0109] It should be noted that, in this implementation, steps S601-S603 and image 3 The steps in steps S301-S303 in t...

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Abstract

The invention discloses a game audio control method, a terminal and a computer-readable storage medium. Judging a state of the terminal when the game application is switched from the foreground to thebackground, wherein the audio of the game application is a first audio; if the state of the terminal is non-talking state, judging whether the terminal receives the playback request of the second audio frequency; if the terminal receives a playback request of the second audio, the terminal is controlled to play the first audio according to a preset rule. The invention solves the problem that theaudio of the game application stops after the game application switches from the foreground to the background, and the user experience is low. The invention also discloses a terminal and a computer-readable storage medium. Through the implementation of the scheme, after the game application is switched to the background, the audio can be output all the time, thus bringing the continuity of the sound experience to the user. On the other hand, the user can indirectly understand the game process through the game audio.

Description

technical field [0001] The present invention relates to the technical field of terminals, and more specifically, to a game audio control method, a terminal, and a computer-readable storage medium. Background technique [0002] With the development of communication technology, game applications have become an entertainment method for more and more users. After studying and working, game applications have gradually become indispensable for daily entertainment. When the user needs to use other applications during the game, the game application is switched to the background. At this time, the background music of the game stops when the game is switched to the background. Especially in the scenario where the user switches the game to the background to deal with non-urgent matters, for example, the user is playing King of Glory and needs to switch to the foreground at this time. It is necessary to switch to the foreground to search for the attributes of a certain game character. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04M1/725
CPCH04M1/72427H04M1/72442H04M1/72448H04M1/72451
Inventor 里强余航王冲张笑瑜
Owner NUBIA TECHNOLOGY CO LTD
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