Audio control method for game, terminal and compute readable storage medium
An audio control and audio technology, applied in telephone communication, electrical components, branch office equipment, etc., can solve the problems of audio stop and low user experience in game applications
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no. 1 example
[0066] In order to solve the problem in the related art that after the game application is switched from the foreground to the background, the audio of the game application stops, resulting in low user experience. In this embodiment, when the game application is switched from the foreground to the background, the state of the terminal is judged, wherein the audio of the game application is the first audio; if the state of the terminal is not in a call state, it is judged whether the terminal is A play request of the second audio is received; if the terminal receives the play request of the second audio, the terminal is controlled to play the first audio according to preset rules. For details, please refer to image 3 as shown, image 3 It is a schematic flow chart of the game audio control method provided in the first embodiment of the present invention. The game audio control method includes:
[0067] S301: When the game application is switched from the foreground to the ba...
no. 2 example
[0083] This embodiment is based on the first embodiment, taking a specific game audio control method as an example to further illustrate the present invention. The game audio control method includes:
[0084] S401: When the game application is switched from the foreground to the background, determine the state of the terminal, wherein the audio of the game application is the first audio;
[0085] S402: If the state of the terminal is a non-communication state, then determine whether the terminal has received a play request of the second audio;
[0086] S403: If the terminal receives a play request of the second audio, control the terminal to play the first audio according to preset rules.
[0087] Specifically include:
[0088] Obtain the type of the second audio;
[0089] If the type of the second audio is a long sound, playing the first audio of the game application is paused.
[0090] It should be noted that, in this implementation, steps S401-S403 and image 3 The step...
no. 3 example
[0105] This embodiment is based on the first embodiment, taking a specific game audio control method as an example to further illustrate the present invention. For details, please refer to Figure 6 as shown, Figure 6 It is a schematic flow chart of the game audio control method provided in the third embodiment of the present invention. The game audio control method includes:
[0106] S601: When the game application is switched from the foreground to the background, judge the state of the terminal, wherein the audio of the game application is the first audio;
[0107] S602: If the state of the terminal is a non-talking state, then determine whether the terminal has received a play request of the second audio;
[0108] S603: If the terminal receives a play request of the second audio, control the terminal to play the first audio according to preset rules.
[0109] It should be noted that, in this implementation, steps S601-S603 and image 3 The steps in steps S301-S303 in t...
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