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Management of streaming video data

A data and video streaming technology, applied in the management field of streaming video data, can solve the problem that the anchor does not have an effective way to display it.

Active Publication Date: 2022-05-24
SKILLZ INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

While this is an effective means of showing what a streamer sees on his or her game screen, there is no effective way for a streamer to display and represent what is happening to other players in a separate portion of a game or eSports competition

Method used

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  • Management of streaming video data
  • Management of streaming video data
  • Management of streaming video data

Examples

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Embodiment Construction

[0021] The present invention provides a toolkit to efficiently and efficiently stream game video and audio data and commentary data to viewers streaming content during esports competitions. The toolkit can provide streamers with automated playrooms to report on ranked esports matches happening in-game. The toolkit facilitates video and audio capture from all ranked match participants. The toolkit facilitates the delivery of video queue interfaces for streamers to view, select and play videos or clips. The toolkit can be configured to break down games into high-energy moments and key segments, provide game analytics, and deliver recommended broadcasts to streamers based on game events. In some embodiments, the game environment can be recreated for the narrator to explore and / or generate new video content from any desired viewing position, perspective, and / or point in time. This method can reduce the amount of data that needs to be transferred between game participant devices,...

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Abstract

User action data is received at the server, the user action data characterizing actions of players in the game environment running at the user client. The game environment is created by a user client separate from the server. Data characterizing the selected viewing position is received. The selected viewing position is different from the player's viewing position. The selected viewing position characterizes the viewing position within the gaming environment. A recreated game environment is generated at the server from the user motion data. Generate video streaming of recreated game environments. The video stream includes the video from the viewpoint of the selected viewing position. Send video stream to viewing client. Related devices, systems, articles, and techniques are also described.

Description

[0001] CROSS-REFERENCE TO RELATED APPLICATIONS [0002] This application claims priority under 35 U.S.C. §119(e) to US Provisional Patent Application No. 62 / 309,327, filed March 16, 2016, the entire contents of which are expressly incorporated herein by reference. technical field [0003] The topics described herein relate to the streaming of video data and audio data, eg, in relation to real-time gameplay and narration from multiple sources to multiple viewers simultaneously. Background technique [0004] Video game streamers often interact with their audiences through live footage showing their own gameplay. Sometimes they provide their own commentary during the game. While this is an effective means of displaying what a streamer sees on his or her gaming screen, there is no efficient way for a streamer to display and represent what is happening to other players in a separate segment of a game or eSports competition. SUMMARY OF THE INVENTION [0005] In one aspect, use...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/86A63F13/355A63F13/497A63F13/5255
CPCA63F13/497A63F13/52A63F13/55A63F13/798A63F2300/308A63F13/355A63F13/5255A63F13/86A63F13/35A63F13/53A63F2300/51A63F13/332A63F13/335A63F2300/406A63F2300/407
Inventor A·派瑞戴斯
Owner SKILLZ INC
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