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Method and system for directing user attention to a location based game play companion application

A user, attractor technique used in the field of video games or gaming applications

Active Publication Date: 2019-02-05
SONY INTERACTIVE ENTRTAINMENT LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This information may be important and / or useful to the user, but remains unknown

Method used

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  • Method and system for directing user attention to a location based game play companion application
  • Method and system for directing user attention to a location based game play companion application
  • Method and system for directing user attention to a location based game play companion application

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Embodiment Construction

[0039] Although the following detailed description contains many specific details for purposes of illustration, those of ordinary skill in the art will understand that many changes and modifications to the following details are within the scope of the present disclosure. Accordingly, aspects of the disclosure described below are set forth without any loss of generality and without imposing limitations on the claims that follow this specification.

[0040] In general, various embodiments of the present disclosure describe systems and methods for providing data and / or information to a user viewing a VR viewing environment as implemented in an HMD, where the data and / or information is located at the periphery of the corresponding user zone, and where the user's attention is directed to the peripheral zone when new information or data is available for viewing. Data and / or information may be provided within a location-based companion interface configured to support a user's game pl...

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Abstract

Provided is a method for providing information in an HMD. The method includes defining an active zone in a virtual reality (VR) viewing environment of a user as presented through a 3D display of the HMD. The method includes placing main content in the active zone of the VR viewing environment. The method includes defining one or more peripheral zones outside of the active zone. The method includesplacing secondary content in the first peripheral zone of the VR viewing environment. The method includes displaying an attractor within the active zone in conjunction with the entry of new data in the secondary content, wherein the attractor brings attention of the user to the first peripheral zone. The method includes detecting rotation of the HMD from the first orientation directed to the active zone towards a second orientation directed to the first peripheral zone. The method includes pausing the main content.

Description

technical field [0001] This disclosure relates to video games or game applications. Among other things, this disclosure describes methods and systems for providing information in a companion application that supports game play for a user playing a game application in a VR environment as seen through an HMD, wherein the companion application Applications are located in the peripheral area, and where the user's attention is directed to the companion application when new information is available for viewing. Background technique [0002] For example, computer-generated virtual reality (VR) allows users to immerse themselves in simulated real or fictional environments. Through full immersion, the user is able to interact with the simulated or fictional environment as if the user were in this VR environment. That is, the user is able to move and look around the VR environment, and possibly interact with objects in this VR environment. [0003] A VR system may use a display sys...

Claims

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Application Information

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IPC IPC(8): H04N21/478A63F13/49A63F13/86A63F13/47A63F13/30A63F13/25A63F13/53
CPCH04N21/4781A63F13/25A63F13/49A63F13/86A63F13/53A63F13/47A63F13/30H04N21/8146
Inventor W.贝内德托S.金
Owner SONY INTERACTIVE ENTRTAINMENT LLC