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Full-automatic way-finding control method and device, electronic equipment and storage medium

A control method and fully automatic technology, applied in the field of game control, can solve problems such as difficult users, providing optimal paths, and difficult to realize fully automatic pathfinding

Inactive Publication Date: 2021-04-09
杭州绿中游智能科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Game pathfinding is a common scene in the game field. Users need to use automatic pathfinding to hang up in many scenarios. Therefore, how to choose the most suitable path for users to automatically move characters has become a common demand in games. The current Automatic pathfinding algorithms have their own advantages and disadvantages, and it is difficult to provide users with the optimal path, so it is difficult for the pathfinding algorithm to achieve good results; if user interaction is introduced, it is difficult to achieve fully automatic pathfinding, and it cannot be used when the user hangs up. maximum effect

Method used

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  • Full-automatic way-finding control method and device, electronic equipment and storage medium
  • Full-automatic way-finding control method and device, electronic equipment and storage medium

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Embodiment Construction

[0051] The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in the present application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present application.

[0052] It should be noted that the terms "first" and "second" in the description and claims of the present application and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the application described herein can be practiced in sequences other than those illustrated or des...

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Abstract

The invention discloses a full-automatic way-finding control method and device, electronic equipment and a storage medium. The method comprises the steps of acquiring a game role selected by a user; obtaining a target map selected by the user, wherein N equipment stations exist in the target map; drawing an equipment station diagram according to the N equipment stations, wherein each vertex in the equipment station diagram is connected with the adjacent vertex through an undirected edge; judging whether the equipment station diagram meets a preset path automatic planning condition or not; if so, obtaining a target path set based on the equipment station diagram planning; judging whether only one target path exists in the target path set or not; if so, determining the unique target path in the target path set as an execution path; if not, automatically determining an execution path in the target path set; and controlling the game role to move along the execution path. According to the invention, full-automatic hang-up can be realized when a user is not in.

Description

technical field [0001] The present application relates to the field of game control, in particular to a fully automatic pathfinding control method, device, electronic equipment and storage medium. Background technique [0002] Game pathfinding is a common scene in the game field. Users need to use automatic pathfinding to hang up in many scenarios. Therefore, how to choose the most suitable path for users to automatically move characters has become a common demand in games. The current Automatic pathfinding algorithms have their own advantages and disadvantages, and it is difficult to provide users with the optimal path, so it is difficult for the pathfinding algorithm to achieve good results; if user interaction is introduced, it is difficult to achieve fully automatic pathfinding, and it cannot be used when the user hangs up. maximum effect. Contents of the invention [0003] In order to provide users with fully automatic pathfinding services, embodiments of the present...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/56
CPCA63F13/56
Inventor 周福敬
Owner 杭州绿中游智能科技有限公司
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