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Animation data processing method and device, computer equipment and storage medium

A data processing and action data technology, applied in the computer field, can solve problems such as linear expansion, occupation, resource consumption, etc.

Active Publication Date: 2021-09-10
TENCENT TECH SHANGHAI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the animation nodes on the animation state machine will expand linearly as the animation needs increase
Eventually, the increasing number of nodes will take up more and more memory, causing a lot of resource consumption

Method used

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  • Animation data processing method and device, computer equipment and storage medium
  • Animation data processing method and device, computer equipment and storage medium
  • Animation data processing method and device, computer equipment and storage medium

Examples

Experimental program
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Embodiment Construction

[0087] In order to make the purpose, technical solution and advantages of the present application clearer, the present application will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present application, and are not intended to limit the present application.

[0088] It can be understood that the terms "first", "second" and the like used in the present application may be used to describe various elements herein, but unless otherwise specified, these elements are not limited by these terms. These terms are only used to distinguish one element from another element.

[0089] The animation data processing method provided by this application can be applied to such as figure 1 shown in the application environment. Wherein, the first animation state machine 102 communicates with the second animation state machine 104 through a networ...

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PUM

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Abstract

The invention relates to an animation data processing method and device, computer equipment and a storage medium. The method comprises the following steps: acquiring target interaction information carrying an animation object identifier corresponding to a target animation object; obtaining target animation configuration information corresponding to the animation object identifier; determining a target action corresponding to the target animation object based on the target interaction information and the target animation configuration information; obtaining target action data corresponding to the target action and target node information of a target animation replacement node corresponding to a target action type identifier of the target action, and sending the target action data and the target node information to a second animation state machine, so that the second animation state machine activates the target animation replacement node based on the target node information, and obtaining target object data corresponding to the target animation object, and loading the target action data and the target object data through the target animation replacement node to obtain a target action animation corresponding to the target animation object. By adopting the method, resource consumption during animation processing can be reduced.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to an animation data processing method, device, computer equipment and storage medium. Background technique [0002] With the development of computer technology, in addition to static forms of expression such as text, the display of information also has a dynamic form of expression such as animation. [0003] In the traditional technology, if an animation of an action needs to be generated, corresponding animation nodes need to be created on the animation state machine in the animation engine, and different actions need to create different animation nodes on the animation state machine. However, the animation nodes on the animation state machine will expand linearly as the animation needs increase. Eventually, the increasing number of nodes will take up more and more memory, resulting in a lot of resource consumption. Contents of the invention [0004] Based on this,...

Claims

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Application Information

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IPC IPC(8): G06T1/60G06T13/00
CPCG06T1/60G06T13/00
Inventor 陈广宇杨双才肖瑞焜
Owner TENCENT TECH SHANGHAI