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Audio processing method and device in game, storage medium and electronic device

An audio processing and game technology, applied in the computer field, can solve problems such as poor audio playback effect

Pending Publication Date: 2022-05-17
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] At least some embodiments of the present invention provide an in-game audio processing method, device, storage medium, and electronic device to at least solve the technical problem of poor audio playback in games

Method used

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  • Audio processing method and device in game, storage medium and electronic device
  • Audio processing method and device in game, storage medium and electronic device
  • Audio processing method and device in game, storage medium and electronic device

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Embodiment Construction

[0040] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0041] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses an audio processing method and device in a game, a storage medium and an electronic device. The method comprises the following steps: determining a target position of a virtual game role in a game scene; determining a target space area in the game scene based on the target position; determining first position information of the virtual article when the virtual article enters the target space area and second position information of the virtual article when the virtual article leaves the target space area; based on the first position information and the second position information, first audio data corresponding to the virtual article is determined, and the first audio data is used for representing the orientation change state of the virtual article in the process of moving from the first position information to the second position information. The technical problem that the audio playing effect in the game is poor is solved.

Description

technical field [0001] The present invention relates to the field of computers, in particular to an audio processing method, device, storage medium and electronic device in games. Background technique [0002] At present, most games can only play the attack sound effects of virtual items at a fixed position, and it is difficult to consider the change of sound effects during the high-speed movement of virtual items, so there is a technical problem of poor audio playback in games. [0003] For the problem of poor audio playback in games, no effective solution has been proposed yet. Contents of the invention [0004] At least some embodiments of the present invention provide an in-game audio processing method, device, storage medium, and electronic device, so as to at least solve the technical problem of poor audio playback in games. [0005] In order to achieve the above object, according to one embodiment of the present invention, an audio processing method in a game is pr...

Claims

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Application Information

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IPC IPC(8): A63F13/54
CPCA63F13/54
Inventor 刘明哲李萌王钧平何晓平吴盛强张海渝汤子建
Owner NETEASE (HANGZHOU) NETWORK CO LTD