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Audio playing method and device and electronic equipment

A technology of playing audio and playing position, applied in the audio field, can solve the problems of poor audio playback effect and low fit, and achieve the effect of having a sense of direction, avoiding cumbersome steps, and improving the game experience.

Pending Publication Date: 2022-04-29
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a method, device and electronic equipment for playing audio, so as to at least solve the technical problem of poor audio playback effect caused by the low fit between the placed sound source and the game scene

Method used

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  • Audio playing method and device and electronic equipment
  • Audio playing method and device and electronic equipment
  • Audio playing method and device and electronic equipment

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0050] According to an embodiment of the present invention, an embodiment of a method for playing audio is provided. It should be noted that the steps shown in the flowcharts of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and, although A logical order is shown in the flowcharts, but in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0051] In addition, it should also be noted that a sound effect synthesis system may be used as an execution subject of the method for playing audio in this application.

[0052] Figure 7 is a flow chart of a method for playing audio according to an embodiment of the present invention, such as Figure 7 As shown, the method includes the following steps:

[0053] Step S702, acquiring the position of the virtual character in the game scene.

[0054] In step S702, the virtual character can be a virtual charact...

Embodiment 2

[0137] According to another aspect of the embodiments of the present invention, a device for playing audio is also provided. Figure 23 is a schematic diagram of an optional device for playing audio according to an embodiment of the present application, such as Figure 23 As shown, the device may include: a first acquisition module 2301, used to acquire the position of the virtual character in the game scene; a second acquisition module 2302, used to acquire the audio receiving range of the virtual object in the game scene; the first determination module 2303, for determining the distribution information of at least one sound effect point within the audio receiving range, wherein at least one sound effect point is used to identify at least one sound source position of the audio to be played; the second determining module 2304, for determining the audio reception based on the distribution information The audio to be played corresponding to the range and the target playback posi...

Embodiment 3

[0150] According to another aspect of the embodiments of the present invention, a computer-readable storage medium is also provided, and a computer program is stored in the computer-readable storage medium, wherein the computer program is configured to perform the audio playback in the above-mentioned embodiment 1 when running. Methods.

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PUM

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Abstract

The invention discloses an audio playing method, an audio playing device and electronic equipment. The method comprises the following steps: acquiring the position of a virtual character in a game scene; the audio receiving range of a virtual sound receiver in the game scene is obtained according to the position of the virtual character, and the virtual sound receiver is bound to a specific position relatively fixed to the virtual character; distribution information of at least one sound effect point in the audio receiving range is determined, and the at least one sound effect point is preset in the game scene and used for identifying at least one sound source position; determining a to-be-played audio corresponding to the audio receiving range and a target playing position corresponding to the to-be-played audio based on the distribution information; and playing the to-be-played audio at the target playing position. The technical problem that the audio playing effect is poor due to the fact that the fit degree of the placed sound source and the game scene is low is solved.

Description

technical field [0001] The present invention relates to the field of audio technology, in particular, to a method, device and electronic equipment for playing audio. Background technique [0002] Audio effects have a significant impact on the gaming experience, enhancing the player's sense of immersion and enhancing the overall experience of the game. For mobile devices, limited by factors such as the size, power consumption, and performance of the mobile device itself, good audio effects help create a more complete and grand scene experience. Therefore, adapting the game scene to develop real and natural audio effects has gradually become an important factor affecting the player's game experience. [0003] In the prior art, when configuring the sound effect of the game scene in the game engine, it will rely on the sound effect components in the scene editor for configuration. Among them, the configuration process of the sound effect component is mainly to configure the "s...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/54
CPCA63F13/54
Inventor 朱锐许杰
Owner NETEASE (HANGZHOU) NETWORK CO LTD