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Picture processing device and method

A surface treatment device and technology of a processing device, applied in image data processing, animation production, sports accessories, etc., can solve problems such as display and difficult application of masking surface treatment, and achieve the effect of smooth ball-catching action

Inactive Publication Date: 2003-06-11
SEGA CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, this method creates another problem of still displaying the fielder's number while facing forward instead of showing his back
Therefore, it is difficult to accurately apply masking surface treatment to polygons that are located close to each other

Method used

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  • Picture processing device and method
  • Picture processing device and method
  • Picture processing device and method

Examples

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no. 1 example

[0060] The present invention will be explained in more detail below with reference to the drawings. (First Embodiment) I. Composition

[0061] figure 1 It is an external view of a video game machine using the picture processing device of the first embodiment of the present invention. In this figure, the main frame 1 of the video game machine is basically box-shaped, and a substrate and other components for game processing are arranged inside. Two connectors 2a are provided on the front side of the main frame 1 of the video game machine, and the PAD 2b is connected to these connectors 2a through a cable 2c. These two PAD2b are used when two players play baseball games or other games.

[0062] On the top of the main frame 1 of the video game machine, an I / F card socket connecting the ROM card and the CD-ROM drive 1b for reading the CD-ROM is provided. At the rear of the main frame 1 of the video game machine, a video output terminal and an audio output terminal (not shown) are pro...

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PUM

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Abstract

In order to realize the smooth display of a fielder's ball-catching movement, determination of a collision between a batted ball and a fence by an easy method, and an accurate hidden-face treatment for polygons which are located very close to each other, virtual area producing means 31 is provided to produce a collision area for collision determination at a position away from the picture of a ball for a predetermined distance, and determining means 32 is provided to determine at which position in the collision area a fielder is located. When it is determined that the fielder is located in the collision area, picture changing means 33 gradually changes the posture of the fielder from a waiting state to a ball-catching state.

Description

Technical field [0001] The invention relates to a picture processing device and a method thereof. In particular, the present invention relates to a screen processing device and a method thereof that can make a character move smoothly with a ball in a television game that simulates a ball game such as baseball or football. Background technique [0002] With the development of computer technology, video game consoles (picture processing devices) using computer graphics technology have come into widespread use. In particular, the popularity of video game machines that simulate ball games such as baseball or football has been steadily formed, and a large number of such video game machines have been designed. [0003] However, the existing video game machines have many problems as described below. [0004] First of all, it is difficult to smoothly show the fielder's catching movement. [0005] Existing video game consoles usually include: a display that displays the batter, fielder, a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/55A63F13/577A63F13/812G06T13/20G06T19/00
CPCA63F2300/8011A63F13/10A63F2300/643A63F13/005A63F2300/66A63F2300/64A63F13/577A63F13/42A63F2300/6045A63F13/52A63F13/67A63F2300/6653A63F13/44A63F13/56A63F13/812A63F2300/6607A63F2300/638A63F13/95A63F2300/206A63F2300/6027
Inventor 菅原优
Owner SEGA CORP