Image processing apapratus and method
A processing device and screen technology, applied in image data processing, animation production, sports accessories, etc., can solve the problems of display, difficult to apply masking surface treatment, etc., and achieve the effect of smooth ball-catching action
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no. 1 example
[0049] I. Composition
[0050] figure 1 It is an external view of a video game machine using the picture processing device according to the first embodiment of the present invention. In this figure, the main frame 1 of the video game machine is substantially box-shaped, and a substrate and other components for game processing are arranged inside it. Two connectors 2a are provided on the front side of the video game machine main frame 1, and the PAD 2b is connected to these connectors 2a through a cable 2c. These two PAD2b are used when two players play a baseball game or other games.
[0051] On the top of the main frame 1 of the video game machine, an I / F deck connecting the ROM card and the CD-ROM drive 1b for reading the CD-ROM is set. At the rear of the main frame 1 of the video game machine, a video output terminal and an audio output terminal (not shown) are provided. The video output terminal is connected to the video input terminal of the TV picture receiver 5 via ...
no. 2 example
[0087] The video game machine of the second embodiment has a function related to displaying player numbers in addition to the functions of the video game machine of the first embodiment. Refer below Figure 13 and 14 Describe the function.
[0088] Figure 14 A data structure describing a polygon representing the upper body of a player. In this figure, the uniform is made up of four polygon groups 14A, 14B, 14C and 14D. Each polygon group consists of a polygon representing the part of the uniform and a polygon representing the part of the player's number. That is, polygon 14A includes a polygon 1401 representing a quarter jersey portion and a polygon 1411 representing a quarter player number portion. Likewise, polygon group 14B includes polygons 1402 and 1412 , polygon group 14C includes polygons 1403 and 1413 , and polygon group 14D includes polygons 1404 and 1414 .
[0089] The rank order (priority order) of polygons is set for each of the polygon groups 14A, 14B, 14C,...
no. 3 example
[0096] The video game machine of this embodiment has the functions described below in addition to the functions of the video game machine of the first embodiment described above. Refer below Figure 15 A video game machine according to a third embodiment of the present invention will be described.
[0097] Figure 15 It is the outline drawing of the baseball field 1500 on the screen. A virtual midpoint 1502 is set behind second base. An angle "θ" formed by a circular arc with a radius "R" from the midpoint 1502 and two radius lines extending from the midpoint 1502 is shown as the outer field fence 1501 . In this figure, reference numeral 1503 indicates a ball hit by a batter. The main CPU 101 calculates the distance "r" between the midpoint 1502 and the ball 1503, and determines whether the angle Φ shown in the figure is within the angle θ. In addition to these two conditions, if the condition that the height of the ball 1503 is not higher than the outer fence 1501 is sat...
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