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Game server apparatus, game management method and program

A server and game technology, applied in indoor games, video games, instruments, etc., can solve problems such as insufficient competitiveness, unsatisfactory, and unknown opponent game progress status, etc.

Inactive Publication Date: 2004-06-09
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For example, when playing a mahjong game, for players who like to deliberately not bid and try to get high scores, players who want to bid more and draw as soon as possible are an eyesore, to a greater extent Reduced the fun of the game
Moreover, for players with relatively high game skills, if players with lower skills are used as game opponents to compete, they will feel that their competitiveness is insufficient and unsatisfactory, thereby reducing the fun of the game. a main reason
[0005] In the past, when a plurality of game machine terminal devices were connected through the network (and server), due to lack of information about the opponent's game skills and characteristics in the game, or the progress of the opponent's game, It is easy for the player to arbitrarily designate the opponent displayed on the monitor to execute the game match.
As a result, there will be a situation where you have to compete with an opponent who is not suitable for you (or not what you want), thereby reducing the fun of the game competition

Method used

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  • Game server apparatus, game management method and program
  • Game server apparatus, game management method and program
  • Game server apparatus, game management method and program

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0058] figure 1 It is a configuration diagram of the game system of the game server device according to the present invention. The game system includes game machine terminal devices 1 each corresponding to identification information, which can be connected with a plurality of (here, 8) game machine terminal devices 1 to exchange information and manage the use of game machine terminals by multiple players. The shop server device 2 for the progress of the game carried out by the device 1, the central server device 3 (server device for games) that can communicate with a plurality of shop server devices 2 through the network, and a plurality of personal terminal devices 4 (personal communication devices) ).

[0059] The game machine terminal device 1 is a terminal device in which the game is played by the player performing specified operations according to the game screen displayed on the monitor. In addition, the identification information corresponding to the game machine term...

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PUM

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Abstract

PURPOSE: Provided are a game server apparatus, a game management method and a recording medium of recording a game management program, in which a player is able to play a game with another whom a user desires to have the game with, thereby increasing the interest in the game. CONSTITUTION: The game server apparatus having a CPU(361), a RAM(362) and a ROM comprises: a personal information memory unit(3621) for storing the personal information including identification information of a player; a match receiving unit(3611) for storing identification information of a match; an address memory unit(3622) for storing an e-mail address; an address receiving unit(3612); a match searching unit(3613); a mail determination unit(3614); a mail transferring unit(3615); a match propriety determination unit(3616); a match permission unit(3617); a CPU match indication unit(3618). The mail transferring unit(3615) transfers the e-mail to the effect that a first player initiates a match game in a game terminal device to an individual communication device held by a second player.

Description

technical field [0001] The present invention relates to a game server device, a game management method, and a game management program. They are connected to a plurality of game machine terminal devices installed in a plurality of stores through a network, and each has a monitor. The progress of the game competition can be carried out between the game machine terminal devices below the specified number. Background technique [0002] Hitherto, proposals of various devices as game machine terminal devices for executing game play by a plurality of players have been proposed and put into use. In addition, in places such as game centers, several game machine terminal devices of the same type are set up, and these game machine terminal devices are connected through networks such as LAN and the Internet (and server devices), so that multiple players can play in the same game. Play games in space. Table games such as mahjong and chess or competitive games such as sports and fightin...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/33A63F13/32A63F13/71A63F13/795A63F13/87G06F13/00
CPCA63F13/335A63F13/79A63F2300/537A63F2300/5566
Inventor 沖田胜典久保田和孝和田博之原野裕树
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD