Exercise equipment with interactive gaming component

a technology of exercise equipment and interactive games, applied in the field of exercise equipment coupled with interactive games, can solve problems such as uninteresting and/or too rigorous

Inactive Publication Date: 2007-05-31
MATHIS CHRISTOPHER
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0010] According to the invention, an exercise-game machine, i.e., an exercise machine combined with an interactive game component, comprises: an exercise machine; a display built into the exercise machine;

Problems solved by technology

Calisthenics, jazzercise, isometrics, weight lifting, and so on can be very effective forms of exercis

Method used

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  • Exercise equipment with interactive gaming component
  • Exercise equipment with interactive gaming component
  • Exercise equipment with interactive gaming component

Examples

Experimental program
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first embodiment

[0055] Referring now to FIGS. 1-7, the inventive exercise-game machine 10 is an enhanced recumbent bicycle exercise machine. As in a standard recumbent bicycle exercise machine, the exercise-game machine 10 has a frame 14 mounted on floor stand feet 26 that extend laterally to prevent tipping over. A seat 12 having at least a seat bottom 24 and preferably a seatback 22 is mounted on the top rear of the frame 14, preferably with some standard form of fore-aft and / or height adjustment capability. Bicycle pedals 16 are appropriately mounted on the frame 14 and attached to a flywheel 58 with an associated braking / resistance mechanism 56 that is adjustable for increasing and decreasing the amount of pedaling resistance. Finally, hand grips 20 are provided for the user, mounted on the seat 12 as shown or mounted elsewhere (e.g., as a handlebar 20).

[0056] Inventive additions to the recumbent bicycle fitness machine 10, 10′ comprise interactive game components including a display 18 mounted...

second embodiment

[0057] An added convenience feature for exercise machines like the illustrated recumbent bicycle 10 is a set of retractable wheels 28 (e.g., two or three on each side of the frame 14) that are controlled by a manual lever 30. When the machine 10 is to be used, the lever 30 is turned to retract / raise the wheels 28 such that the machine 10 is supported on stationary front and back feet 26 as shown in FIGS. 1 and 7. In order to easily roll the machine 10 to a different location, the lever 30 is turned to lower / extend downward the wheels 28 such that the machine 10 is lifted off of the front and back feet 26 and is rollingly supported by the free-rolling retractable wheels 28, as shown in FIG. 3. A variant of this convenience feature is shown in FIGS. 8-10 which illustrate a recumbent bicycle type of exercise-game machine 10′ according to the invention. The second machine 10′ utilizes rollers 62 on the front one of the legs 26, such that to move the machine 10′, a person would lift the ...

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Abstract

Method and apparatus for encouraging significant exercise by a user of an exercise machine, by utilizing an interactive game that can be networked. The game controller is integrated into the exercise machine along with one or more sensors that supply interactive game inputs to the controller and also with one or more actuators that provide interactive game feedback output by the controller. For example, the sensors sense one or more of: an exercise rate, force, frequency, and repetition count; a button click, trigger squeeze, and joystick movement; a force on a steering wheel, handlebar, and flight stick; a tilting force; a key press, touch screen touch, and switch activation; sound, heat, smell, and moisture. For example, the actuators output from the controller game-related feedback including one or more of: vibration, impact force, movement, heat, cold, moving air, sound, visual effects, changes of exercise resistance and rate, scent and moisture.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS [0001] This application claims the benefit of U.S. Provisional Patent Application No. 60 / 740,477 filed Nov. 29, 2005 by C. E. Mathis, and which is entirely incorporated by reference herein.TECHNICAL FIELD OF THE INVENTION [0002] The present invention relates to exercise devices and, more particularly to said devices coupled with interactive games. BACKGROUND OF THE INVENTION [0003] Physical fitness requires exercise that works the muscles of one's body. Many people prefer to take their exercise in a controlled environment such as indoors where inclement weather or unsuitable location don't interfere. Calisthenics, jazzercise, isometrics, weight lifting, and so on can be very effective forms of exercise, but for many people they tend to be uninteresting and / or too rigorous (e.g., high impact aerobics). In order to maintain interest and incentive for ongoing exercise, and in order to provide indoor equivalents of popular sports, a great variety ...

Claims

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Application Information

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IPC IPC(8): A63B71/00
CPCA63B24/0084A63B71/0622A63B2024/009A63B2071/0644A63B2220/833A63B2225/20A63B2225/50A63F13/06A63F13/08A63F2300/1006A63F2300/1012A63F2300/1037A63F2300/1062A63F2300/302A63B22/0605A63B2022/0652A63B2071/0658A63B21/0058A63B21/015A63B21/225A63B22/0056A63B22/0076A63B22/02A63B22/0664A63B2071/0625A63B2220/00A63B2220/18A63B2220/64A63B2220/72A63B2220/75A63B2220/80A63B2220/801A63B2225/64A63B2225/66A63F13/28A63F13/285A63F13/2145A63F13/212A63F13/245A63F2300/1075A63F13/211A63F13/217A63F13/816A63F13/215A63B71/0619A63F2300/8094
Inventor MATHIS, CHRISTOPHER
Owner MATHIS CHRISTOPHER
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