Unlock instant, AI-driven research and patent intelligence for your innovation.

Sudoku game device with speed challenge mode

a game device and speed challenge technology, applied in the field of number place game devices, can solve the problems of waste of sudoku device materials, inconvenient user control of buttons, and solving puzzles that will definitely challenge you

Inactive Publication Date: 2007-07-26
DAKA STUDIO
View PDF1 Cites 7 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0012] An action of short release of the directional button represents a signal of cursor forwarding and an action of pressing of the directional button to a predetermined time represents a signal of cursor backward until an action of releasi

Problems solved by technology

Moreover, Sudoku will exercise the logical side of your brain, and though the puzzles are amazingly simple, solving these puzzles will definitely challenge you.
The playing method of the conventional Sudoku game needs many buttons, in general above nine buttons or more, to proceed the playing, and therefore it causes to waste material made of the Sudoku device and inconveniently control the buttons by the users.
Moreover, the conventional Sudoku game is too simple lack of variation for playing.

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Sudoku game device with speed challenge mode
  • Sudoku game device with speed challenge mode
  • Sudoku game device with speed challenge mode

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0027] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present invention, and the scope of the present invention is expressly not limited expect as specified in the accompanying claims. One skilled in the relevant art will recognize, however, that the invention may be practiced without one or more of the specific details.

[0028] Those of ordinary skill in the art will immediately realize that the embodiments of the present invention described herein in the context of methods and schematics are illustrative only and are not intended to be in any way limiting. Other embodiments of the present invention will readily suggest themselves to such skilled persons having the benefits of this disclosure.

[0029] The numerals in Sudoku puzzle are used for convenience; arithmetic relationships between numerals are absolutely irrelevant. Moreover, any set of distinct symbols will do, for example numbers, letters, geometric ...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The present invention discloses a method for processing a Sudoku game in a device, wherein the device has a Sudoku puzzle program for creating a challenge mode Sudoku puzzle, an input module, wherein a symbol may be entered into a blank cell on a grid by a directional button and an input button of the input module, the method comprising: creating a default symbol on some of the cells of the grid on a display; and then selecting the blank cell of the grid; finally entering a symbol into the blank cell; wherein the challenge mode Sudoku game is completed in less a predetermined time and shown the outcome on the display, otherwise the challenge mode Sudoku game fails; if the entered symbol fits the Sudoku puzzle, then the answer is correct; if the entered symbol does not fit the Sudoku puzzle, then the answer is wrong.

Description

FIELD OF THE INVENTION [0001] The present invention relates to a number place game device, and more particularly, relates to a method for processing a Sudoku game in a device which may determine whether a symbol place is proper by Sudoku puzzle. BACKGROUND OF THE INVENTION Description of the Related Art [0002] Sudoku is a placement puzzle, also known as number place. Generally, the aim of the puzzle is to enter a numeral from 1 (one) through 9 (nine) in each cell of a grid, most frequently a 9×9 grid made up of 3×3 sub grids (called “regions”), shown in FIG. 1. Sudoku begins with some of the grid cells filled with numbers (the “givens”), shown in FIG. 2. Each row, column and region must contain only one instance of each number. Completing the puzzle requires patience and logical ability. [0003] Moreover, Sudoku will exercise the logical side of your brain, and though the puzzles are amazingly simple, solving these puzzles will definitely challenge you. As described above, every row ...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
IPC IPC(8): A63F9/24
CPCA63F3/00643A63F2003/0418A63F13/10A63F13/80A63F13/44A63F13/92
Inventor CHEN, HSIEN-TANGLAI, CHEN-CHUNWU, SHAO-MING
Owner DAKA STUDIO