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Trading card game method of play

a trading card game and card game technology, applied in the field of games, can solve the problems of limiting the level of strategy and the general imagination of players, and achieve the effects of increasing the value of components, fast paced, and high level of strategy

Inactive Publication Date: 2003-01-07
WIZARDS OF THE COAST
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

In accordance with another aspect of the present invention, the game elements comprise one or more state-altering elements that enable a player to alter the state of the game elements, the rules of play, and any player. The game elements can also include one or more defense elements that defend against a state-altering element. State-altering effects include modifying the effect of other game elements and rules, and also reducing a players life value, requiring elimination of other game elements, and suspension of one or more rules of play.
As will be appropriated by the foregoing, the present invention provides a game that can be played in many game formats, including hand-holdable cards, electronic games, computer software, interactive networks, board games, and the like. The game is typically fast paced and requires a higher level of strategy, yet being adaptable to permit players of all levels of skill and ability to participate. The game gives a player the unique ability to modify the effect of other cards as well as the fundamental rules of play, and it further gives the player the ability to resist such ability on the part of opposing players, thus pitting players against each other in a battle of strategic skill. The game further includes the unique feature of components that have a tradable and a collectable status. In other words, a certain amount of the game components have a limited availability to the players, thus, increasing the value of the components and encouraging players to trade and collect game components. Furthermore, the game permits players to construct theft own library of components in an effort to obtain competitive advantage as permitted by the provisions and availability of each component, as well as the player's skill in combining the game component prior to play.

Problems solved by technology

Many different games can be played with a single deck of playing cards, limited generally by the imagination of the players.
Other games that require some strategy usually limit the level of strategy with restrictive rules of play.

Method used

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  • Trading card game method of play

Examples

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Embodiment Construction

The present invention pertains to a game for two or more players wherein the players, sometimes designated as "wizards," engage in a baffle against each other in an attempt to default or destroy one another. Each player utilites a variety of commands or "spells" that enable a player to alter the state of opposing players and commands, and to modify the rules of play, including the effect of other player's spells, which involves careful strategy and pregame preparation. Thus, the present invention is directed to not only the game components, but also the method of playing the game.

In one embodiment of the invention, each player has access to a reservoir of tradable game components. The reservoir is comprised of multiple copies of unique individual game components. However, some unique game components have fewer copies than other unique game components. Players obtain game components to form a pool of game components. Prior to engaging other players in a duel, each player forms a libr...

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Abstract

Provided herein is a novel method of game play and game components that in one embodiment are in the form of trading cards (10, 12, 40, 42, 44, 48, 54, 60, 64). However, the game components may take other forms, such as a board game, or the game may be played in different media, such as electronic games, video games, computer games, and inter-active network. In one version, the game components comprise energy or mana cards 40 and command or spell cards (10, 12, 42, 44, 48, 54, 60, 64) having command or spells associated therewith that utilize the energy to enable a player to attack, defend and modify the effect of other mana cards, spell cards, and the fundamental rules of play. The goal of the game is to reduce the life points of other players to a level below one. In this game of strategy and chance, players construct their own library of cards, preferably from trading cards, and play their library or deck of cards against the deck of cards of an opposing player. Cards may be obtained from retail outlets, trading with other players or collectors, and winning cards at games and tournaments.

Description

TECHNICAL FIELDThe present invention pertains generally to games that combine chance and strategy, and, more particularly, to a card game that utilize trading cards and to a method of playing the game, as well as alternative embodiments of the same, including different game formats such as electronic games, interactive networks, computer software, board games, and role playing games.BACKGROUND OF THE INVENTIONTrading cards are a well-known method of disbursing and collecting information about public figures. A familiar type of trading card is the baseball card that has a photographic depiction of an athlete along with biological and statistical information about the athlete. These baseball cards and other cards dealing with various sports figures are used by sports enthusiasts for gathering information about players and teams. Trading cards have also been developed in other areas, such as the entertainment industry, which depict music performers and television and movie personalitie...

Claims

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Application Information

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Patent Type & Authority Patents(United States)
IPC IPC(8): A63F1/00A63F3/00
CPCA63F1/00A63F2003/00996
Inventor GARFIELD, RICHARD CHANNING
Owner WIZARDS OF THE COAST
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