Playing cards for Chinese string up puzzle
A technology of cards and idioms, applied in the field of entertainment tools, can solve problems such as unfavorable learning, achieve the effects of deepening understanding of idioms and proficient use of idioms, and improving learning interest and learning efficiency
Inactive Publication Date: 2012-04-04
王清蓉
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Problems solved by technology
[0002] Existing entertainment cards are mainly based on poker and running Hu. For primary school students, it is not conducive to their learning in entertainment. Therefore, some poker that has both entertainment properties and can develop students' intelligence should be sought. Quality
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[0008] Below in conjunction with accompanying drawing and embodiment the present invention will be further described,
[0009] Make 200 idiom Solitaire cards, and print 200 different idioms such as "turning parts into wholes" and "ready to go" on them, that is, make a deck of cards. Take 3-person entertainment as an example. Each person has a deck of cards. If they fail to connect in 1 second, they lose. Set the clock. The dealer draws a card and rings the clock immediately. The bell player wins, and the table cards are collected, and the player with the most cards at the end wins.
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The invention discloses playing cards for Chinese string up puzzle, and provides playing cards and an entertainment method. The playing cards are characterized in that: an idiom is printed on every playing card, and the number of the playing cards is not limited. The entertainment method of the playing cards comprises the following steps that: two persons or more than two persons take part in the game; everyone has a deck of playing cards; and a banker pulls out a piece of playing card and puts the playing card on the table top, others begin to build up a sequence, namely the last word of the idiom on the playing card is taken as the first word of the idiom of the subsequent playing card, a person who successfully builds up a sequence passes a barrier, a person who is the last to successfully build up a sequence takes away the playing cards on the table top if others fail to build up a sequence within the defined time, and finally a person who has most playing cards wins the game. The invention has the advantages that: primary school students can study in the entertainment and entertain in the study, the learning interest and the learning efficiency of students are improved, and the effects that the understanding of idioms is deepened and the students are skilled in using the idioms are achieved.
Description
technical field [0001] The invention relates to an entertainment tool, in particular to an idiom solitaire card. Background technique [0002] Existing entertainment cards are mainly based on poker and running Hu. For primary school students, it is not conducive to their learning in entertainment. Therefore, some poker that has both entertainment properties and can develop students' intelligence should be sought. Quality. Contents of the invention [0003] The technical problem to be solved by the present invention is to provide an idiom solitaire card to improve students' interest in learning idioms, deepen their understanding of idioms, and achieve the purpose of skillful use. [0004] In order to solve the above-mentioned technical problems, the technical solution adopted in the present invention is idiom solitaire, including playing cards and entertainment methods, which is characterized in that an idiom is printed on each playing card, and the number of playing cards...
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IPC IPC(8): A63F1/02A63F1/04
Inventor 王清蓉
Owner 王清蓉
