Rendering method for semitransparent objects under spherical Gaussian light source
Patent Information
- Authority / Receiving Office
- CN Β· China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- TSINGHUA UNIV
- Publication Date
- 2015-04-15
Smart Images
Figure 1 Figure 2 Figure 3
Abstract
Description
technical field
[0001] The invention relates to the technical field of graphics rendering, in particular to a method for rendering translucent objects under a spherical Gaussian light source. Background technique
[0002] Photorealistic graphics generation often involves the need to accurately simulate translucent materials. In fact, in a broad sense, most materials, such as marble, jade, wax, milk, fruit, and human skin, are translucent, giving a smooth and soft appearance. feature. In order to simulate the effect of translucency, a common method is to consider the contribution of incident light to any exit point, which we call the Bidirectional Subsurface Reflectance Function (BSSRDF).
[0003] In 2001, Jensen et al. first proposed an effective BSSRDF model in the paper "A practical model for subsurface light transport". They assumed that the translucent object is uniform, and divided the number of light scattering inside the translucent object into Consider once and mu...