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A Method of Combining 2D and 3D Animation Generation

A three-dimensional, animation technology, used in animation production, image data processing, instruments, etc., can solve problems such as high labor costs

Inactive Publication Date: 2017-07-14
ZHEJIANG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Two-dimensional animation is a relatively traditional form of animation. It is hand-painted by an animator frame by frame. It has great advantages in expressing exaggerated character movements, character expressions and gorgeous collision effects, but the labor cost required for its production is relatively low. high
However, this type of animation production technology is essentially separated from two-dimensional and three-dimensional animation, and the separated parts still have their own shortcomings in two-dimensional animation or three-dimensional animation.
There is a lack of a method that can truly integrate the advantages of 2D animation and 3D animation and suppress their respective shortcomings

Method used

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  • A Method of Combining 2D and 3D Animation Generation
  • A Method of Combining 2D and 3D Animation Generation
  • A Method of Combining 2D and 3D Animation Generation

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Experimental program
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Embodiment Construction

[0058] The present invention will be further described below in conjunction with drawings and embodiments.

[0059] Embodiments of the present invention are as follows:

[0060] 1) Input the multi-view two-dimensional character line drawing to generate a two-dimensional and a half model.

[0061] Enter as figure 1 The multi-view two-dimensional character line drawing shown in the figure uses a two-dimensional and semi-cartoon modeling method to generate a two-dimensional and a half model. Built from character line drawings.

[0062] The three key viewpoints are the following three viewpoints: the viewpoint of the center of the bounding box of the character when viewed from the front, the viewpoint of the center of the bounding box of the character when viewed from the side, and the viewpoint of the center of the bounding box of the character when viewed from the side at 45°. The key viewpoint v j The two vector elements of the two-dimensional vector of are respectively the ...

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Abstract

The invention discloses a two-dimension and three-dimension combined animation generation method. The two-dimension and three-dimension combined animation generation method comprises inputting a multi-viewpoint two-dimensional role line drawing and generating a two-dimensional half model; inputting a role three-dimensional model, establishing the association relation of the role three-dimensional model and a model, strokes and points of the two-dimensional half model in turn, obtaining the registration information corresponding to the two-dimensional half model and the registration information corresponding to the role three-dimensional model through calculation and forming a mixed model through the two-dimensional half model, the role three-dimensional model, the registration information corresponding to the two-dimensional half model and the registration information corresponding to the role three-dimensional model; inputting skeleton motion data and viewpoint change data, enabling the mixed model and the input skeleton motion data and viewpoint change data to drive the role three-dimensional model and the two-dimensional half model to produce deformation and generating animation. According to the two-dimension and three-dimension combined animation generation method, the two-dimensional animation and the three-dimensional animation are integrated in the animation production process and accordingly the existing two-dimensional and three-dimensional material is effectively utilized and the animation with vivid and rich pictures is produced.

Description

technical field [0001] The invention relates to an animation production method, in particular to a two-dimensional and three-dimensional animation production method. Background technique [0002] Two-dimensional animation is a relatively traditional form of animation. It is hand-painted by an animator frame by frame. It has great advantages in expressing exaggerated character movements, character expressions and gorgeous collision effects, but the labor cost required for its production is relatively low. high. [0003] With the development of computer software and hardware technology, 3D animation is on the rise. It mainly uses 3D rendering software to build 3D models in the computer, simulates changes in object materials, lighting, etc., and renders and draws the finished animation through computer graphics technology. It greatly reduces the labor cost required for animation production, and shortens the production cycle under the premise of the same quality, but its artist...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/00
CPCG06T13/00
Inventor 耿卫东金秉文
Owner ZHEJIANG UNIV
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