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Animation model processing method, device, device and storage medium

A processing method and animation model technology, applied in animation production, image data processing, motion accessories, etc., can solve resource consumption and other problems, and achieve the effect of resource consumption saving

Active Publication Date: 2022-07-29
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, for multi-detailed models, if bone skinning technology is used, each model patch in the multi-detailed model needs to be bound and skinned to achieve distinct animation effects, resulting in a large amount of resources (including hardware resources and computing resources) consumption

Method used

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  • Animation model processing method, device, device and storage medium
  • Animation model processing method, device, device and storage medium
  • Animation model processing method, device, device and storage medium

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Embodiment Construction

[0069] In order to make the purpose, technical solutions and advantages of the present application clearer, the present application will be described in further detail below with reference to the accompanying drawings. All other embodiments obtained under the premise of creative work fall within the scope of protection of the present application.

[0070] In the following description, the term "first\second" involved is only to distinguish similar objects, and does not represent a specific ordering of objects. It is understood that "first\second" can be used when permitted. The specific order or sequence is interchanged to enable the embodiments of the application described herein to be practiced in sequences other than those illustrated or described herein.

[0071] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the technical field to which this application belongs. The terms u...

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Abstract

The present application provides an animation model processing method, device, electronic device, and computer-readable storage medium; the method includes: acquiring a multi-detail model, wherein the multi-detail model includes multiple model patches; Group the multiple model patches in to obtain the group of each said model patch; store the animation vector corresponding to each said group in the vertex color of each said group; The vertex colors of the group and the material parameters corresponding to the multi-detail model are animated to generate an animation image of the multi-detail model. Through the present application, resources related to computing of graphics processing hardware can be saved.

Description

technical field [0001] The present application relates to computer graphics and image technology, and in particular, to an animation model processing method, apparatus, electronic device, and computer-readable storage medium. Background technique [0002] With the development of computer technology, computer animation has been widely used in game production, animation production and other aspects. For example, the current animation production mainly relies on 3D animation rendering and production software (such as 3D Studio Max software). After importing the virtual model into 3D Studio Max software, the model skeleton can be obtained, and then the virtual model can be skinned by using the model skeleton. , to obtain the virtual character corresponding to the virtual model, so as to make the animation of the virtual character. [0003] However, for multi-detail models, if the bone skinning technology is used, it is necessary to bind and skin each model patch in the multi-de...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52A63F13/63G06T13/20G06T15/02
CPCA63F13/52A63F13/63G06T13/20G06T15/02
Inventor 刘纯一杨韧
Owner TENCENT TECH (SHENZHEN) CO LTD
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