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Game live broadcast method, device and system

A technology for game live broadcast and live broadcast server, which is applied in the field of devices, systems, and game live broadcast methods, can solve the problems of inability to live broadcast game screens and poor interaction of live game broadcasts, and achieve the effect of strong interaction, enhanced sense of substitution, and enhanced interaction.

Active Publication Date: 2021-08-24
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Embodiments of the present invention provide a game live broadcast method, device, and system to at least solve the technical problem that the existing game live broadcast cannot live broadcast the game screen of the audience, resulting in poor interactivity of the game live broadcast

Method used

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  • Game live broadcast method, device and system
  • Game live broadcast method, device and system
  • Game live broadcast method, device and system

Examples

Experimental program
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Embodiment 1

[0028] According to an embodiment of the present invention, an embodiment of a game live broadcast system is provided, and the system can implement the game live broadcast method in Embodiment 1, wherein, figure 1 is a schematic structural diagram of a game live broadcast system according to an embodiment of the present invention, such as figure 1 As shown, the system includes: anchor client 101, live server 103, at least one user client 107 ( figure 1 Only one is shown in ) and the game client 105.

[0029] Wherein, the anchor client 101 is used to determine the preset screening rules; the live broadcast server 103 is used to determine the target client from at least one user client according to the preset screening rules, and to upload the first multimedia message uploaded by the target client. The data and the second multimedia data uploaded by the anchor client are synthesized to obtain target multimedia data, and then the target multimedia data is pushed to the anchor cl...

Embodiment 2

[0049] According to an embodiment of the present invention, an embodiment of a game live broadcast method is also provided. It should be noted that the execution subject of the game live broadcast method in this embodiment is the live broadcast server in Embodiment 1. in addition, image 3 It is a flowchart of a live game method according to an embodiment of the present invention, such as image 3 As shown, the method includes the following steps:

[0050] Step S302, determining a target client from at least one user client based on preset screening rules.

[0051] It should be noted that the above-mentioned preset screening rules are used to screen out the user clients (that is, the above-mentioned target clients) that interact with the anchor in the game from at least one user client, wherein the preset screening rules may include but are not limited to receiving The priority of the user client for the sharing request sent by the anchor client, the value and / or quantity of...

Embodiment 3

[0074] According to an embodiment of the present invention, an embodiment of a game live broadcast device is also provided, the device can execute the game live broadcast method in Embodiment 2, wherein, Figure 4 is a schematic structural diagram of a game live broadcast device according to an embodiment of the present invention, such as Figure 4 As shown, the device includes: a determination module 401 , an acquisition module 403 , a processing module 405 and a push module 407 .

[0075] Among them, the determining module 401 is used to determine the target client from at least one user client based on preset screening rules; the obtaining module 403 is used to obtain the first multimedia data uploaded by the target client and the first multimedia data uploaded by the anchor client. Two multimedia data; the processing module 405 is used to synthesize the first multimedia data and the second multimedia data to obtain the target multimedia data; the push module 407 is used to...

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PUM

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Abstract

The invention discloses a game live broadcast method, device and system. Wherein, the method includes: determining a target client from at least one user client based on preset screening rules; acquiring the first multimedia data uploaded by the target client and the second multimedia data uploaded by the anchor client; Combining the first multimedia data and the second multimedia data to obtain target multimedia data; pushing the target multimedia data to the host client and at least one user client. The invention solves the technical problem that the existing game live broadcast cannot live broadcast the audience's game screen, resulting in poor interactivity of the game live broadcast.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a game live broadcast method, device and system. Background technique [0002] With the advent of the Internet age, people's life and entertainment content and habits have undergone significant changes. Among them, the live broadcast industry, as an emerging entertainment mode, is also attracting more and more users. [0003] Live streaming is a kind of leisure and entertainment project. In order to integrate into life more and link live broadcasting, users (that is, viewers watching live broadcasting) can watch the process of the host live broadcasting the game on each game terminal. While watching the live game of the anchor, the user can also interact with the live anchor in real time. Among them, the way of interaction can be gift-giving interaction, or interact with the anchor through barrage, voice, or even directly through the microphone. Real-time interaction, the above-...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04N21/478H04N21/4788H04N21/466H04N21/2187H04N5/265
CPCH04N5/265H04N21/2187H04N21/4668H04N21/4781H04N21/4788
Inventor 杜往泽
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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