Control method and device for sound event playing, storage medium and processor
A control method and storage medium technology, applied in the computer field, can solve the problems of poor audio-visual effect, inability to control the sound of multiple different events, etc.
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Embodiment 1
[0057] Sound events are sound events in the game scene, such as image 3 As shown, the flowchart of the sound event control method in this embodiment is image 3 , Specifically, the control method includes:
[0058] S201: The engine determines whether the current state is a combat state. The combat state is a predetermined state. If the current state is a combat state, the subsequent steps are executed, if it is not a combat state, the subsequent steps are not required.
[0059] S202: Acquire the number of types of monsters and the number of each type of monsters within the predetermined number of frames. One of the aforementioned objects can trigger one of the aforementioned sound events, and the aforementioned objects of one type can trigger the same sound events;
[0060] Specifically, the number of monsters and the number of types of monsters within a predetermined number of frames are acquired. In addition, perform a binding proofreading between the monster and the model, a...
Embodiment 2
[0068] The difference from Embodiment 1 is that between the above step S201 and step S202, the above control method further includes:
[0069] Get the specific number of protagonists in the multiplayer event (ie the number of operators);
[0070] Determine whether the number of protagonists above is greater than 2. When the number of protagonists (teammates plus oneself) is less than or equal to 2, no subsequent steps are performed, and when the number of protagonists (teammates plus oneself) is greater than two, the engine will trigger at the predetermined number of frames ( According to the game performance and optimized cost performance, the specific value of the predetermined number of frames is located). The triggered object data is swiped to obtain the sound event list, that is, the subsequent obtaining step, judgment step and control step are triggered.
[0071] If there are different events with the same highest priority, it can be guaranteed that there will not be repeated e...
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