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Method and device for displaying virtual footprints, storage medium and electronic device

A technology for displaying methods and footprints, which is applied in the computer field and can solve the problems of poor game experience and difficulty in intuitively finding enemy traces.

Active Publication Date: 2021-05-11
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In most of the current virtual shooting game scenarios, finding the traces of the enemy is a very important skill, especially in close combat, how to quickly find the enemy is a very critical factor. At present, generally through the sound of footsteps To judge whether there is an enemy nearby, or judge by the gunshots of the enemy, but the method of judging by the sound factor is relatively abstract, and the sound generally comes faster and disappears faster. For some players, it is not possible Perceive the existence of enemies through sound, resulting in poor game experience for users
[0003] Therefore, in the related art, in the virtual shooting game, there is a problem that it is difficult to intuitively find the trace of the enemy

Method used

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  • Method and device for displaying virtual footprints, storage medium and electronic device
  • Method and device for displaying virtual footprints, storage medium and electronic device
  • Method and device for displaying virtual footprints, storage medium and electronic device

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Embodiment Construction

[0023] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0024] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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PUM

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Abstract

The invention discloses a virtual footprint display method and device, a storage medium and an electronic device. Wherein, the method includes: displaying the scene picture within the field of vision of the first virtual operation object in the game scene of the target game application; enabling the tracking function on the first virtual operation object, and the second virtual operation object If the operation object is within the predetermined range, obtain the position of the target virtual footprint among the virtual footprints generated by the second virtual operation object, wherein the generation time of the target virtual footprint is less than the predetermined time length, and the tracking function is used to obtain the target virtual footprint in the game application The virtual footprint of the target virtual operating object, the target virtual operating object includes a second virtual operating object; the target virtual footprint is displayed on the position in the game scene. The above technical solution solves the technical problem in the related art that it is difficult to intuitively find the trace of the enemy in the virtual shooting game.

Description

technical field [0001] The invention relates to the field of computers, in particular to a method and device for displaying virtual footprints, a storage medium and an electronic device. Background technique [0002] In most of the current virtual shooting game scenarios, finding the traces of the enemy is a very important skill, especially in close combat, how to quickly find the enemy is a very critical factor. At present, generally through the sound of footsteps To judge whether there is an enemy nearby, or judge by the gunshots of the enemy, but the method of judging by the sound factor is relatively abstract, and the sound generally comes faster and disappears faster. For some players, it is not possible Perceive the existence of enemies through sound, resulting in poor game experience for users. [0003] Therefore, in the related art, in the virtual shooting game, there is a problem that it is difficult to intuitively find the trace of the enemy. Contents of the inv...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/5372A63F13/56
CPCA63F13/5372A63F13/56
Inventor 梁超刘智洪
Owner TENCENT TECH (SHENZHEN) CO LTD