Method, system and device for recommending equipment in real time based on MOBA games
A real-time recommendation and game technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of being unable to recommend and reduce the player's winning rate in battle, and achieve the effect of high winning rate, increasing winning rate, and increasing revenue
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0037]In response to the battle request generated by at least two mobile terminals that have made the battle request, create a new game room and identify the game character of each mobile terminal;
[0038]Among them, the game room includes at least two player slots and at most ten player slots;
[0039]Obtain the game attributes of each hostile game character currently participating in the battle, and compare them based on the average value of the hostile game attributes, and compare them based on the average value of the hostile game attributes;
[0040]Recommend the purchase of equipment based on the average value of the selected hostile game attributes, and display the recommended equipment in the client corresponding to each friendly mobile terminal game character;
[0041]Based on the above steps, it is easy to explain, in this embodiment, let:
[0042]There are two mobile terminals in total, one of which is a hostile mobile terminal;
[0043]The physical attack power of the hostile game charac...
Embodiment 2
[0048]The hostile game attribute is the average game attribute of the hostile game character:
[0049]W1=(A1+A2+A3+A4+A5) / T(T≤5), A1, A2, A3, A4 and A5 are the physical attack power of the hostile game character, T is the number of hostile players, W1 is the hostile game character physics Average attack power;
[0050]W2=(B1+B2+B3+B4+B5) / T(T≤5), B1, B2, B3, B4 and B5 are the magic attack power of the hostile game characters, T is the number of hostile players, W2 is the hostile game character magic Average attack power;
[0051]W3=(C1+C2+C3+C4+C5) / T(T≤5), C1, C2, C3, C4 and C5 are the moving speed of hostile game characters, T is the number of hostile players, W3 is the moving speed of hostile game characters average value;
[0052]This embodiment is a further preferred embodiment of Embodiment 1. In this embodiment, it is assumed that there are ten competing mobile terminals, and five of them are hostile mobile terminals;
[0053]The hostile game character has a physical attack power of 35, the h...
Embodiment 3
[0065]Seefigure 2As shown, in this embodiment, a system based on MOBA game real-time recommendation for production is provided, including:
[0066]A login unit for the mobile terminal to log in the game;
[0067]A response construction unit, in response to a battle request generated by at least two of the mobile terminals that have a networked battle, establish a new game room;
[0068]An identification unit for identifying the game character of each mobile terminal in the battle request;
[0069]The processing and execution unit performs corresponding operations on at least two of the mobile terminals based on the game role of the mobile terminal recognized by the recognition unit; and recommends equipment to be purchased to the mobile terminal.
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com