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Method, system and device for recommending equipment in real time based on MOBA games

A real-time recommendation and game technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of being unable to recommend and reduce the player's winning rate in battle, and achieve the effect of high winning rate, increasing winning rate, and increasing revenue

Pending Publication Date: 2020-12-29
BEIJING ELEX TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to provide a method, system and equipment for real-time recommendation of outfits based on MOBA games, so as to solve the problems in

Method used

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  • Method, system and device for recommending equipment in real time based on MOBA games
  • Method, system and device for recommending equipment in real time based on MOBA games

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0037]In response to the battle request generated by at least two mobile terminals that have made the battle request, create a new game room and identify the game character of each mobile terminal;

[0038]Among them, the game room includes at least two player slots and at most ten player slots;

[0039]Obtain the game attributes of each hostile game character currently participating in the battle, and compare them based on the average value of the hostile game attributes, and compare them based on the average value of the hostile game attributes;

[0040]Recommend the purchase of equipment based on the average value of the selected hostile game attributes, and display the recommended equipment in the client corresponding to each friendly mobile terminal game character;

[0041]Based on the above steps, it is easy to explain, in this embodiment, let:

[0042]There are two mobile terminals in total, one of which is a hostile mobile terminal;

[0043]The physical attack power of the hostile game charac...

Embodiment 2

[0048]The hostile game attribute is the average game attribute of the hostile game character:

[0049]W1=(A1+A2+A3+A4+A5) / T(T≤5), A1, A2, A3, A4 and A5 are the physical attack power of the hostile game character, T is the number of hostile players, W1 is the hostile game character physics Average attack power;

[0050]W2=(B1+B2+B3+B4+B5) / T(T≤5), B1, B2, B3, B4 and B5 are the magic attack power of the hostile game characters, T is the number of hostile players, W2 is the hostile game character magic Average attack power;

[0051]W3=(C1+C2+C3+C4+C5) / T(T≤5), C1, C2, C3, C4 and C5 are the moving speed of hostile game characters, T is the number of hostile players, W3 is the moving speed of hostile game characters average value;

[0052]This embodiment is a further preferred embodiment of Embodiment 1. In this embodiment, it is assumed that there are ten competing mobile terminals, and five of them are hostile mobile terminals;

[0053]The hostile game character has a physical attack power of 35, the h...

Embodiment 3

[0065]Seefigure 2As shown, in this embodiment, a system based on MOBA game real-time recommendation for production is provided, including:

[0066]A login unit for the mobile terminal to log in the game;

[0067]A response construction unit, in response to a battle request generated by at least two of the mobile terminals that have a networked battle, establish a new game room;

[0068]An identification unit for identifying the game character of each mobile terminal in the battle request;

[0069]The processing and execution unit performs corresponding operations on at least two of the mobile terminals based on the game role of the mobile terminal recognized by the recognition unit; and recommends equipment to be purchased to the mobile terminal.

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Abstract

The invention belongs to the technical field of mobile phone MOBA games, and discloses a method, system and device for recommending equipment in real time based on MOBA games. The MOBA games are installed in mobile terminals, at least two mobile terminals perform online games, and the method for recommending equipment is applied to a server. The method comprises the following steps: in response tobattle requests generated by at least two mobile terminals with battle requests, establishing a new game room, and identifying a game role of each mobile terminal; acquiring game attributes of each enemy game role participating in battle at present, performing optimal comparison on the average value of the enemy game attributes, and performing optimal comparison on the basis of the average valueof the enemy game attributes; and recommending equipment purchase based on the screened hostile game attribute average value, and displaying the recommended purchased equipment in the client corresponding to the game role of each friend mobile terminal.

Description

Technical field[0001]The invention belongs to the technical field of mobile phone MOBA games, and in particular relates to a method, system and equipment for real-time recommendation production based on MOBA games.Background technique[0002]MOBA games are multiplayer online tactical competitive games, also known as action real-time strategy games. The gameplay of this type of game is: generally you need to purchase equipment in battle, and players are usually divided into two teams, and the two teams are in a scattered game map. Competing with each other, each player controls the selected role through an RTS-style interface. This type of game usually does not need to operate the common organizational units such as buildings, resources, and training units in RTS games. Players only control the role they choose.[0003]When the player is playing a game against, in order to improve the player's game experience and reduce the difficulty of the game, the game will recommend equipment to the...

Claims

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Application Information

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IPC IPC(8): A63F13/58A63F13/798
CPCA63F13/58A63F13/798
Inventor 高运王恺
Owner BEIJING ELEX TECH
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