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Method for user to obtain points

A user and number of times of technology, applied in the field of points, can solve the problem of not very good effect, not cherish the effect, unsatisfactory and other problems

Pending Publication Date: 2021-12-17
王国宇
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] With the development of the Internet, online consumption through mobile phones has become more and more popular, and the competition between online merchants and offline merchants has become more and more fierce. Many platforms and merchants have launched various promotional activities, and giving users points is the longest One way, the user spends a certain amount of money to get points, the user signs in to get points, and there are lottery draws, etc. These are often not very effective, mainly because users feel that these points are too easy to get, and the effect is not ideal if they don’t cherish them.

Method used

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  • Method for user to obtain points
  • Method for user to obtain points
  • Method for user to obtain points

Examples

Experimental program
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Embodiment Construction

[0010] The present invention comprises: user (1), front end (2), back end (3), it is characterized in that: described user (1) selects the move that wants to PK on front end (2), sends by front end (2) to back end Terminal (3), backend (3) receives moves sent by frontend (2) users and matches them according to the set rules, judges the result of winning or losing, and sends the corresponding results to the corresponding user frontend (2) ), let the user (1) see that the user (1) who wins PK gets points, the user (1) who wins PK continues to move PK or leave, the user (1) who loses PK cannot get points, and the user (1) who loses PK ) If you want to continue PK to earn points, you need to complete certain conditions to be eligible for the right to PK again or leave.

[0011] figure 1 , figure 2 , image 3 , Figure 4 Shown are four specific embodiments of the present invention, the difference is, figure 1 The user (1) who wins the PK gets points. figure 2 The user (1)...

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Abstract

A method for a user to obtain points comprises the user, a front end and a rear end, and is characterized in that the user selects a move to be PK on the front end, the move is sent to the rear end by the front end, the rear end receives the move sent by the front end user, the move is matched according to a set rule, a win and loss result is judged, and the corresponding result is sent to the corresponding user front end. A user sees that a won user obtains a point, an even user continues to move for PK or leave, a lost user does not obtain the point, and the lost user needs to complete certain conditions to be qualified to obtain the right of PK again if wanting to continue to obtain the point or leaves.

Description

technical field [0001] The invention relates to a method for obtaining points through a mobile phone APP, in particular to a method for obtaining bonus points through simple operations. Background technique [0002] With the development of the Internet, online consumption through mobile phones has become more and more popular, and the competition between online merchants and offline merchants has become more and more fierce. Many platforms and merchants have launched various promotional activities, and giving users points is the longest One way, the user spends a certain amount of money to get points, the user signs in to get points, and there are lottery draws, etc. These are often not very effective, mainly because users feel that these points are too easy to get, and the effect is not ideal if they don’t cherish them. The present invention decides the winner or loser through the PK between the user and other real users. The winning user gets points, and the losing user ...

Claims

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Application Information

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IPC IPC(8): G06Q30/02
CPCG06Q30/0208
Inventor 王国宇
Owner 王国宇