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System and method for obtaining inter-two-point path in network game

A network game and path acquisition technology, applied in the field of path acquisition between two points, can solve problems such as spending too much time and energy, not being able to know the walking path, losing interest in the game, etc., to increase functions and steps, and increase playability , The effect of shortening the time spent

Inactive Publication Date: 2007-03-21
BEIJING KINGSOFT DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] When the player controls the character to move towards the destination in the game world, because only the thumbnails of the world map and the scene map can be used to get the approximate direction of the destination, the specific walking path cannot be known, let alone the shortest walking path
Experienced players can only rely on previous game experience or game strategy to obtain the walking path, which is easy to make mistakes by relying on game experience, and it is not very convenient to obtain the walking path by game strategy, players need to spend time to find; It takes more time and energy to find the path, which reduces the fun of the game. Many beginners lose interest in the game because they often cannot find their destination, and turn to other games

Method used

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  • System and method for obtaining inter-two-point path in network game
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  • System and method for obtaining inter-two-point path in network game

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Embodiment Construction

[0032] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0033] A general online game system includes a server and a plurality of clients, data interaction is performed between the server and each client through a communication network, and each client can be manipulated by a player; each client includes an input device connected to each other, display devices and computer hosts; the server includes a single or multiple central processing units (CPUs), hard disks, and memory devices.

[0034] A general online game system also includes the following devices:

[0035] The player data storage device is located on the server side and is used to store the game data of each player, including name, attribute, level, position coordinates, equipment, etc.;

[0036] The personal data storage device is located on the client side ...

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Abstract

The invention is concerned with the system and the method that gets the path between two points in the network game, the system includes: the place selective equipment that can get the beginning point information and the end-point information of the player's path and send the information to the path processing equipment; the path processing equipment that can receive the beginning point information and the end-point information and compute the path between the beginning point and the end-point and / or the shortest path.

Description

technical field [0001] The invention relates to a system and method for obtaining a path between two points in an online game. Background technique [0002] With the rapid development of the online game industry, there are more and more developers and operators of online games, and players (users of online games) have higher and higher requirements for online games. Optimize and improve to improve the playability of the game, thereby attracting more players and occupying a place in the competitive market. [0003] The virtual world in online games usually consists of a world map, player-controlled characters, non-player-controlled characters (NPCs), and the like. In order to improve the playability of the game, the world map provided in online games usually includes a large number of scenes, that is, the world map is divided into multiple cities, villages, mountains, caves and other scenes according to the game plot, and they are distinguished by unique names. For example,...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00H04L9/32
Inventor 罗亮
Owner BEIJING KINGSOFT DIGITAL ENTERTAINMENT CO LTD
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