Broadcast gaming

a broadcast gaming and gaming technology, applied in the field of broadcast gaming, can solve the problem that it is unlikely that such use of itv will be permitted in most jurisdictions of the united states

Inactive Publication Date: 2007-12-20
IGT
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0013]The first indication may indicate a condition for terminating the first viewer's passive financial participation in the gaming activity before the end of the first time slot. The condition may be, for example, one or more of the following: (a) the passage of a predetermined time interval shorter than the first time slot; (b) the occurrence of a predetermined loss; and / or (c) the occurrence of a predetermined win.

Problems solved by technology

For the foreseeable future, however, it seems unlikely that such uses of iTV will be permitted in most jurisdictions of the United States.

Method used

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Embodiment Construction

[0033]In this application, numerous specific details are set forth in order to provide a thorough understanding of the present invention. It will be obvious, however, to one skilled in the art, that the present invention may be practiced without some or all of these specific details. In other instances, well known process steps have not been described in detail in order not to obscure the present invention.

[0034]Some general features of one implementation of the invention will now be described with reference to FIG. 1. The steps of method 100 (as with other methods described herein) are not necessary all performed in the order indicated. For example, broadcasting step 130 may be a process that continues while other steps of the method are ongoing. Moreover, steps 135-145 may be performed at different times in various implementations, e.g., according to the level of player participation, when a particular player has recently participated in a game, etc.

[0035]In step 105, gaming conte...

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PUM

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Abstract

The present invention provides a novel broadcast gaming methods and devices. Some implementations involve broadcasting real-time video streams of game content to a player's receiver, such as a television, a mobile phone, a computer, etc. Various games may be simultaneously broadcast on separate channels. Players can purchase time slots during which the players will passively participate in the wins or losses of a game. Alternatively, players may elect to financially participate in a predetermined number of games. Based on the outcomes of games in which a player participates, a player's pre-established account is either debited or credited. Players may view gaming content at the time of broadcast or record it for later viewing.

Description

FIELD OF THE INVENTION[0001]The present disclosure relates to gaming devices and methods.BACKGROUND OF THE INVENTION[0002]Television is now available to billions of people throughout the world. Watching television broadcasts has traditionally been a passive experience for viewers. For most viewers, television viewing is still a one-way communication that consists of passively receiving entertainment content.[0003]However, in some parts of the world and to varying degrees, television is becoming a two-way communications platform. For example, some cable services allow customers to view movies, athletic events or other content “on demand.” Viewers can interact with the television set or related peripheral devices in order to select entertainment content, authorize account charges, etc.[0004]The term “interactive TV” (“iTV”) encompasses some such forms of using television as a two-way communications platform. iTV involves video programming that incorporates some degree of interactivity...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32G07F17/3269G07F17/3223
Inventor NGUYEN, BINHPAULSEN, CRAIGUNDERDAHL, BRIAN
Owner IGT
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