Interactive Strategy Game

Inactive Publication Date: 2010-09-16
ENDO RYOKYU
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0028]The method may further include the step of accommodating one or more types of obstacles disposed on the game board in moving each game piece, each type of obstacle being able to be navig

Problems solved by technology

Some of these games are designed simply to provide entertainment, and do not offer an opportunity for players to develop tactical and strategic skills.
If the board layout, types and number of pieces, rules of movement and capture are too simple, the game becomes so easy to master that the outcome is predictable and uninteresting.
On the other hand, if the board size and layout, number and kinds of pieces and rules of movement and capture are too complex, the game becomes frustrating and takes too long to learn to a competitive level.

Method used

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  • Interactive Strategy Game
  • Interactive Strategy Game
  • Interactive Strategy Game

Examples

Experimental program
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Embodiment Construction

[0046]Referring firstly to FIG. 1, the present invention provides a game to be played using apparatus including a game board. The game board 10 has a grid 12 disposed thereon dividing the game board into an array of spaces 14 arranged in columns 16 and rows 18.

[0047]Referring now to FIG. 2, the apparatus further includes a plurality of game pieces 20 which are assigned to each player. Playing the game requires the participation of a minimum of two players. Each game piece 20 assigned to a particular player is placed on the game board 10 in a space 14 defined by the grid 12 at the commencement of each game.

[0048]A screen may be provided to enable each player to screen the starting position of his or her game pieces 20 from the opponent. In accordance with an embodiment, each player deploys the game pieces 20 assigned to him or her within the three rows closest to the edge of the game board 10 assigned to that player, e.g. see FIG. 1 wherein a first edge of the game board 22 is assign...

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Abstract

A method and apparatus are provided for method for playing a game which involves placing on a game board including a grid disposed thereon a plurality of game pieces assigned to each of at least two players, such that each game piece is placed on the game board in a space defined by the grid. Each player in turn selects at least one of a plurality of dice, each player making the selection based on a purpose of the player's turn. The player rolls the selected die or dice to either determine a number of spaces which a game piece moves in a single turn, or to stage an attack on an opponent's game piece. Where an attack is staged on an opponent's game piece, a first die determines a number of spaces which a game piece moves and a second die determines the number of spaces covered by a firing range of the game piece. Positioning at least one of one of the player's game pieces such that an opponent's game piece is within the firing range of that game piece leads to removal of the opponent's game piece from the game.

Description

FIELD OF THE INVENTION[0001]This invention relates generally to games and more particularly to strategic and tactical games in which one player attacks the target of an opponent.BACKGROUND TO THE INVENTION[0002]Many strategic and tactical games have been developed as adaptations of ancient war games. Some of these games involve use of a game board with an array of positions on which the players move their pieces during the course of play. The objective of the game is typically to capture all or a certain piece of an opponent.[0003]Such games tend to either offer players no active control over the movement of game pieces after their initial deployment, i.e. where subsequent progress of the game is dictated by mere chance, or alternatively, are based entirely on tactical reasoning and trying to read an opponent's strategy with no element of chance. Some of these games are designed simply to provide entertainment, and do not offer an opportunity for players to develop tactical and stra...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F3/00
CPCA63F3/00075A63F3/00643A63F2009/2491A63F2009/2457A63F2009/2486A63F9/04
Inventor ENDO, RYOKYU
Owner ENDO RYOKYU
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