System and method for generating targeted newsletters
a technology of targeted newsletters and newsletters, applied in the field of newsletters, can solve the problems of requiring a significant time investment, too much information to sort through, and a large amount of information to achieve a comprehensive search on the intern
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[0014]A solution for providing game related information to game players is to provide a set of advisory articles offered a few at a time, but only provide articles that are relevant to the player's current in-game character type and level. Such game related information could be provided in a periodic newsletter customized to the player's current situation. In one approach, the player may sign up for the newsletter as a particular character type and level (perhaps a Warlock at Level 8), and the newsletter for Warlocks can be sent periodically, at increasing levels. Such approach would lack synchronization and would quickly become frustrating, as the newsletter would either lag behind or run in advance of the player's progress. In a second approach, the player could use a controlling website to ask for new newsletters as the player progresses. The second approach would provide more synchronized information, but is likely to miss items if the player does not remember to do queries.
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