Array of individually angled mirrors reflecting disparate color sources toward one or more viewing positions to construct images and visual effects

a technology of individual angled mirrors and color sources, applied in the direction of projectors, instruments, viewers, etc., can solve the problems of increasing technical difficulty, affecting the quality of images, so as to achieve the effect of different viewing area sizes

Active Publication Date: 2015-06-30
YETT JAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0016]The colors in an angled mirror mosaic display are abstracted away from the viewing apparatus in a way roughly similar to how a computer display's color palette is abstracted away from the onscreen image, stored in memory where it can be freely and programmatically manipulated, or references to it can be manipulated, in both cases to invoke effects on the displayed image. Both displays' colors are not determined by manipulating actual spots of pigment on a display but, much more fluidly, by manipulating numbers, which then determine the display colors. In the mirror display, the number from which color is derived is the array of mirror tile angle settings. These angles use light reflection vectors roughly similarly to how a computer image uses a digital color lookup table. In both cases, the abstraction between color and display allows programmatic manipulation of the contents of the display. The abstraction of color, away from the mirror display allows, in one sense, a layer of software in a physical object, where image effect algorithms can be implemented by the group manipulation of mirror angle settings, and these algorithms can be executed by the real-time interplay of light when the viewer moves along a preset viewing path to invoke a predetermined collective reflection vector movement, thus invoking a predetermined sequence of changes in the reflective source colors of each tile, resulting in an animation or image other effect.
[0018]In a more versatile version of this type of display each mirror / pixel is actuated live by computer, and able to be quickly and precisely retargeted—re-angled—to new color sources, several if not 30 times per second, taking a fraction of that time in transit between angle settings, thus supporting high-speed “reflection re-set animation”. This live actuated embodiment is much more versatile than static mirror array reflected-color reference animation, which is based on mirror pixels reflection-tracking over printed pixel animation histories, and is therefore limited to preset printed content. In addition, a further-enhanced live-actuated embodiment tracks, through a real-time video feed, both viewer position and all color reflection source positions and their changing color characteristics. By tracking viewer position, especially eye position, and adjusting all tiles to compensate for changes in viewer position, the actuated reflective display can under computer control ensure that the reflected images and effects remain in view as the viewer moves at will. By tracking the color environment, real-time changes in available reflectable colors can be incorporated into the scene, enhancing a wealth of software controlled interactive and other visual effects. For one example, if a red car enters the scene it can be tracked and reflected and constitute the source color of a bouncing ball for part of its drive-by, and then the reflection of the car can be morphed into a realistic reflection of a red car.
[0024]The reflectable color set can thus be a pre-existing random constellation of colors, or be an augmented random set of colors, or can be an entirely constructed image—a very precisely designed color pattern, sometimes reverse calculated from desired display effects. Display effects can be very complicated, and the reflective reference color maps required to produce them can therefore be very complex, large and elaborate.
[0032]Reflectable texture is a specialty application of the more general and purer idea of identifying and using solid color sources used in mirror arrays to allow mirror arrays to in many cases most directly emulate certain basic traditional display type characteristics. Most of the effects described herein pertain to the interplay of solid colors, and in most instances the color-reflective mirror array effects discussed are dealing with solid colors. Many of the effects discussed use gradients as color sources, but treat the sections of gradient as solid colors, since perceptively, they are in effect solid colors. The same principle applies in many cases when compiling ambient environmental reflectable color lists, where a nearby green tree has both texture and shade changeability, affording an opportunity for these have to be registered as palette attributes, for proper or accurate image composition. Such a tree color source is not a solid green. A distant tree, by contrast, is, effectively, a solid green, and will be useful therefore in different and generally more versatile ways. The potential combination of pure color effects and the wide range of texture, movement, time-dependent reflectable color sources and a myriad of other reflectable environmental visual characteristics provides an additional wide range of creative and utilitarian advantages to reflection based imaging as described herein.
[0034]There can be different color source swatch sizes for different parts of a given image, and therefore different viewing area sizes for those different parts of the image. For example, most of an image of a house can be constructed of wide viewing angle colors, while at the same time the window panes of the house's windows are constructed of narrow viewing angle colors. This allows a viewer of the image to move within a wide area and see the image of the house and windows, though the windows will be blank, and then move into a small section of the wider viewing area from which to see colors and images in each window. Each separate window's content can, also, become visible from a different area within the wider viewing area. Or a combination of still image and animation can be used to present short animations within small sections of a larger still image, in this case perhaps displayed in a window pane or as a television screen seen faintly in the house through a window.
[0035]If all colors in a given image are referenced from very small swatches, then the entire image's viewing area will be very small. Narrow viewing angles for individual images or effects facilitate the presentation of multiple separate viewing areas, of entirely different images, and many other interesting effects, such as animation and 3D imagery. As noted, to present 3D images, each eye is simply presented with a different color, at each mirror / pixel, to thereby construct two separate images, one for each eye. The more color reflection sources, all things being equal, the smaller the color sources and therefore the smaller the viewing areas of the images reflectively constructed. 3D images, in that they require twice as many color resources tend to be associated with narrower viewing areas. When a given effect requires viewing angles that are so narrow as to strain the viewer's ability to effectively maintain a stable gaze within the viewing area, then the viewing area may be stabilized by one of a number of different methods, one being simply the placement of apertures, stable viewports through which to stably see the images. When there are different characteristics to an image, effect or animation from different positions within the viewing area, then the viewport can helpfully be notated to indicate the image attributes at the various positions and the effect of movement in one direction or another, within the viewing area.

Problems solved by technology

The simplest class of angled mirror array image effects, effects configured without regard to colors in the viewing environment, includes image distortions akin to fun house mirror effects, but also such effects to a far more complex degree and with fewer mirror shape design constraints, partially because a mirror array considered as a distorting surface can have shape discontinuities not possible in a bent or even a folded continuous reflective sheet.
In some constructions very long form animation is possible—theoretically of arbitrary length and, with increasing technical difficulty, any resolution.
This moving images technique is possible using non-modern components, though animation of any length or resolution would be very labor intensive, without computer assistance in repeating the thousands of iterations required to set up each frame.
If no orange color sources exist in the environment of the reflective display, then it may not be possible in that location to reflectively construct an image of a tangerine, at least not an orange tangerine.
Display effects can be very complicated, and the reflective reference color maps required to produce them can therefore be very complex, large and elaborate.

Method used

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  • Array of individually angled mirrors reflecting disparate color sources toward one or more viewing positions to construct images and visual effects
  • Array of individually angled mirrors reflecting disparate color sources toward one or more viewing positions to construct images and visual effects
  • Array of individually angled mirrors reflecting disparate color sources toward one or more viewing positions to construct images and visual effects

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Experimental program
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Embodiment Construction

and OPERATION

FIG. 1A: A Small Two-Color Reflectively Constructed Image

[0100]Referring now to the drawings, in FIG. 1A is shown a reflective array 100 in which each reflective element 110A and 110B reflects toward a viewing position 300 a reflection source color 210A or 210B. Each reflective element 110A or 110B can, by the art of the setting of its reflection angle, present to the viewer 300 either one of the two available reflectable colors 210A and 210B and thus the shown reflective array 100 can present images constructed of two colors, in this case the letter “T”. Additional reflectable colors can optionally be incorporated into more complex displays, allowing for images of greater color fidelity. Likewise, larger reflection arrays with more reflection elements can present more detailed, higher-resolution images.

FIG. 1B: A Four-Color Reflectively Constructed Image

[0101]In FIG. 1B is shown a more detailed reflective array 100, with a much larger plurality of reflective elements 1...

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Abstract

A general purpose image and visual effects display apparatus, with associated methods, which is comprised of an array of independently angled reflective or refractive elements wherein the varying angle pattern of each element across said array is designed to reflect or refract specifically designed as well as fortuitously located existing colors, in precisely determined patterns, to make apparent to specific viewing or receiving locations a wide range of complex emergent visual and other effects. In some embodiments very high resolution and high color fidelity image display is possible. In other embodiments moving images akin to video can be displayed, using no electronics or moving parts. In other embodiments true binocular 3D images can be displayed directly to viewers, without the need for special 3D viewing glasses. Many of the embodiments and methods are applicable to non-visible light and other reflectable wave-based phenomena.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims the benefit of provisional patent application No. 61 / 214,564, filed Apr. 25, 2009 by the present inventor, which is incorporated by reference.FEDERALLY SPONSORED RESEARCH[0002]Not applicable.SEQUENCE LISTING OR PROGRAM[0003]Not applicable.BACKGROUND[0004]1. Field[0005]The invention relates to structures for representing full color images, animation, 3D graphics and other visual effects, and particularly to structures comprising a plurality of tile elements which reflect or refract light and the color reflection sources which are optionally organized in conjunction with or tracked and cataloged to be reflected by said array, to construct said visual effects.[0006]2. Prior Art[0007]U.S. Pat. No. 3,173,985, “Method of Reflection for Producing a Pleasing Image”, by Clifford A. Wendel, 1965, describes a method of producing a grey scale image on a screen by reflecting a light source onto a translucent screen using a face...

Claims

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Application Information

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Patent Type & Authority Patents(United States)
IPC IPC(8): G02B27/02G02B27/22H04N13/04
CPCH04N13/042G02B27/2235G02B27/022G02B30/35H04N13/322G02B26/0816G03B25/02
Inventor YETT, JAMES
Owner YETT JAMES
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