Electronic game controlling method and controlling system

A technology for electronic games and game control, applied in the field of electronic games, can solve problems such as inability to use the client, control electronic games, and users cannot use them, and achieve the effects of convenient feeding and payment experience, reducing loss, and prolonging online growth time
CN101068258AActive Publication Date: 2007-11-07TENCENT TECH (SHENZHEN) CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
TENCENT TECH (SHENZHEN) CO LTD
Publication Date
2007-11-07

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Abstract

A method for controlling electronic game includes processing data information of electronic game to mode supported by communication terminal by game server, sending game control command to retransmission server by communication terminal, using said retransmission server to convert said control command to be format being able to be identified by network, retransmitting control command in converted format to game server and controlling electronic game by game server according to said control command. The control system used for realizing said method is also disclosed.
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Description

technical field

[0001] The invention relates to the field of electronic games, in particular to an electronic game control method and control system. Background technique

[0002] Video games are a form of entertainment that people use to relax in their free time. Among them, virtual pet games are very representative. Virtual pet is a casual game designed to simulate the habits of real pets on the network or communication devices. Like real pets, virtual pets also need to be fed, bathed, and see a doctor. The difference is that virtual pets live in electronic signal simulation scenes middle. In order to increase the fun of virtual pet games, game designers have also added many humanized functions to virtual pets, such as part-time jobs and marriages. At present, virtual pet games can be roughly divided into two categories, one is based on the Internet platform, and the other is based on communication terminal platforms such as mobile phones.

[0003] Realizing the virtua...

Claims

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