Method and system for balancing resources in game world
A technology of resource balancing and game world, applied in special data processing applications, instruments, electrical digital data processing, etc., can solve problems such as non-circulation or sharing, and players cannot change settings, and achieve the effect of ensuring resource balance
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Embodiment 1
[0053] like figure 1 As shown, the present invention provides a game world resource balancing method, comprising:
[0054] Step S11, using the official virtual world as the parent world to create a child world attached to the parent world;
[0055] Among them, the parent world refers to the virtual world created by the government. When the creator of the child world enters the virtual world, he will first enter the parent world. The content and rules of all resources in the parent world are pre-set. make modifications and customizations;
[0056] The sub-world is also called the subsidiary world. It is a world created by the creator of the sub-world using the genesis tools that come with the parent world, such as the creation editor. The sub-world is subordinate to the parent world;
[0057] Step S12, selecting the parent resource in the parent world as the first sub-resource and deploying it in the sub-world, so as to realize the circulation of resources between the parent ...
Embodiment 2
[0069] like figure 2 As shown, the present invention provides another game world resource balancing method. The difference between this embodiment and Embodiment 1 is that the created second sub-resource is independent of the parent world, and cannot be circulated with the parent world, that is, cannot Take it back to the parent world to ensure the balance of resources in different worlds. The method specifically includes:
[0070] Step S21, using the official virtual world as the parent world to create a child world attached to the parent world;
[0071] Step S22, creating a second sub-resource in the sub-world that can only be used in the sub-world and is not allowed to be brought back to the parent world;
[0072] Specifically, after the creator of the child world successfully creates his own account, he has the authority to create the world, and a large part of the content and rules of the resources used by him can be inherited from the official parent world, that is, by...
Embodiment 3
[0077] like image 3 As shown, the present invention provides another game world resource balancing method. In this embodiment, the first sub-resource and the second sub-resource are simultaneously created and opened to players. The method specifically includes:
[0078] Step S31, using the official virtual world as the parent world to create a child world attached to the parent world;
[0079] Among them, the creator of the sub-world can use the parent world’s own creation tool such as the creation editor to create a sub-world. After the sub-world creator successfully creates his own account, he has the creation authority and can continue to choose the function of creating a world to create An independent scene is a subworld. For example, a subworld creator can create a Figure 4 On the interface shown, choose to enter as "I am the creator", and you can see the Figure 5 As shown in the interface, after selecting "Edit My World", it will appear as follows Image 6 The dis...
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