Method and system for balancing resources in game world

A technology of resource balancing and game world, applied in special data processing applications, instruments, electrical digital data processing, etc., can solve problems such as non-circulation or sharing, and players cannot change settings, and achieve the effect of ensuring resource balance

Inactive Publication Date: 2012-09-12
SHENGJI INFORMATION TECH SHANGHAI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Due to the constraints of resource balance and stability in the virtual world, the content that players can create and share independently in the games currently on the market is very limited. In the official virtual world, according to the existing official settings, some relatively fixed resources are created, such as manufacturing equipment through production skills. Except for slight differences in attributes, these items are not much different in essence, and the difference in attributes is The random change is related to the official hidden setting, and the player cannot change the setting; another way is realized by the player's own coding. In this way, the player uses some official interfaces and source codes, and can integrate the official virtual world However, the world created by players is completely independent from the official world. The resources in the two worlds are also independent of each other and cannot be circulated or shared.

Method used

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  • Method and system for balancing resources in game world
  • Method and system for balancing resources in game world
  • Method and system for balancing resources in game world

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0053] like figure 1 As shown, the present invention provides a game world resource balancing method, comprising:

[0054] Step S11, using the official virtual world as the parent world to create a child world attached to the parent world;

[0055] Among them, the parent world refers to the virtual world created by the government. When the creator of the child world enters the virtual world, he will first enter the parent world. The content and rules of all resources in the parent world are pre-set. make modifications and customizations;

[0056] The sub-world is also called the subsidiary world. It is a world created by the creator of the sub-world using the genesis tools that come with the parent world, such as the creation editor. The sub-world is subordinate to the parent world;

[0057] Step S12, selecting the parent resource in the parent world as the first sub-resource and deploying it in the sub-world, so as to realize the circulation of resources between the parent ...

Embodiment 2

[0069] like figure 2 As shown, the present invention provides another game world resource balancing method. The difference between this embodiment and Embodiment 1 is that the created second sub-resource is independent of the parent world, and cannot be circulated with the parent world, that is, cannot Take it back to the parent world to ensure the balance of resources in different worlds. The method specifically includes:

[0070] Step S21, using the official virtual world as the parent world to create a child world attached to the parent world;

[0071] Step S22, creating a second sub-resource in the sub-world that can only be used in the sub-world and is not allowed to be brought back to the parent world;

[0072] Specifically, after the creator of the child world successfully creates his own account, he has the authority to create the world, and a large part of the content and rules of the resources used by him can be inherited from the official parent world, that is, by...

Embodiment 3

[0077] like image 3 As shown, the present invention provides another game world resource balancing method. In this embodiment, the first sub-resource and the second sub-resource are simultaneously created and opened to players. The method specifically includes:

[0078] Step S31, using the official virtual world as the parent world to create a child world attached to the parent world;

[0079] Among them, the creator of the sub-world can use the parent world’s own creation tool such as the creation editor to create a sub-world. After the sub-world creator successfully creates his own account, he has the creation authority and can continue to choose the function of creating a world to create An independent scene is a subworld. For example, a subworld creator can create a Figure 4 On the interface shown, choose to enter as "I am the creator", and you can see the Figure 5 As shown in the interface, after selecting "Edit My World", it will appear as follows Image 6 The dis...

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Abstract

The invention relates to a method and a system for balancing resources in a game world. The method comprises the following steps of: creating a son world attached to a mother world by using an official virtual world; and then configuring mother resources in the mother world, which are used as first son resources, to the son world for use. According to the invention, permissions of creating the world and configuring the first son resources are open to players; and resources of the official mother world can be taken into the son world to create an own world in the son world so as to implement the circulation of the resources in the mother world and the son world and balance the resources among different worlds.

Description

technical field [0001] The invention relates to a game world resource balancing method and system. Background technique [0002] Due to the constraints of resource balance and stability in the virtual world, the content that players can create and share independently in the games currently on the market is very limited. In the official virtual world, according to the existing official settings, some relatively fixed resources are created, such as manufacturing equipment through production skills. Except for slight differences in attributes, these items are not much different in essence, and the difference in attributes is The random change is related to the official hidden setting, and the player cannot change the setting; another way is realized by the player's own coding. In this way, the player uses some official interfaces and source codes, and can integrate the official virtual world However, the world created by players is completely independent from the official worl...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00
Inventor 谭群钊徐峥陈耀文朱运芝吴凡
Owner SHENGJI INFORMATION TECH SHANGHAI
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