Anti-aliasing straight line drawing method based on non-weighted region sampling
An anti-aliasing, straight-line technology, applied in the direction of drawing from basic elements, can solve problems such as difficulty in implementation
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[0029] Assuming that the number of gray levels used by the raster graphic display screen is 64, the technical solution of the present invention will be further described in detail below in conjunction with the accompanying drawings.
[0030] The present invention designs a simple anti-aliasing straight line drawing method based on non-uniform area sampling, which mainly adopts integer addition operation and conforms to the characteristics of FPGA hardware implementation. Algorithm flow chart of the present invention is as figure 1 As shown, now with figure 2 The given ideal straight line whose slope is between 0 and 1 is given as a specific example to describe the implementation steps in detail.
[0031] (1) Determine the three display pixels closest to the ideal straight line in the current column
[0032] The Bresenham algorithm is the most widely used linear scan conversion algorithm in the field of computer graphics. This algorithm is simple and efficient, and can quick...
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