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Method for converting virtual objects into real physical objects

A technology of virtual objects and physical objects, applied in printing, printed matter, etc., can solve problems such as methods and systems that do not automatically generate real physical objects

Inactive Publication Date: 2015-12-02
PROVENANCE ASSET GRP LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, there are currently no methods and systems suitable for automatically generating real physical objects from virtual objects such as characters seen in movies or games

Method used

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  • Method for converting virtual objects into real physical objects
  • Method for converting virtual objects into real physical objects
  • Method for converting virtual objects into real physical objects

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0032] The basic idea of ​​the present invention is to provide a method for integrating fine-grained 3D virtual objects from a virtual world, e.g. figure 1 A method for converting the avatar or character VO shown into a coarse-grained real physical 3D object RO. This brings the virtual object VO into the real world and allows the user to relate his virtual experience to his real life.

[0033] by reference figure 2 and image 3 , the first step of the embodiment of the method is to extract the RTVO virtual object VO from the virtual environment VE.

[0034] Once the virtual object VO is available, the second step is to build the CRBB bounding box within which the virtual object is exactly matched. A bounding box is a term in 3D modeling of a cube within which a model or object fits exactly. In a different embodiment, a different bounding box is established for each element of the selected virtual object. For example, if the virtual object VO is a person, the elements may...

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PUM

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Abstract

A method to create a coarse-grained real physical object (RO) from a fine-grained 3D virtual object (VO). The method comprises the steps of selecting (RTVO) the virtual object, e.g. a character, or at least elements thereof (head, chest , arms, legs) in a virtual environment (VE), creating (CRBB) a bounding box for each element wherein the element fits, creating (CRTC) a texture cloud for each bounding box by taking a 360 degree snapshot of the element as delimited by its bounding box, applying (APIS) image stitching technology on the texture cloud for obtaining a distinct texture for each bounding box, printing (PRBB) the bounding boxes with their associated texture, and stitching the bounding boxes together. The printing step may occur on a paper printer whereby a cut-and-glue real physical object (RO) can be obtained, or directly on a 3D printer. The method is possibly completed by encrypting the real object with semipedia technology, thereby bringing the real object into the virtual environment (VE) and allowing a user can to use the real object for controlling its corresponding virtual object (VO).

Description

technical field [0001] The present invention relates to methods of creating real physical objects. Background technique [0002] Some companies like Cubeecraft TM or Lego TM (respectively <http: / / www.cubeecraft.com> and <http: / / www.lego.com>) provide paper or plastic models of characters or other printable figures, thereby Ability to create realistic physical objects representing characters, for example by cut-and-glue operations on paper models. [0003] Manufacturing company produces and sells hand-painted Cubeecraft TM Models are made to look like people, such as people or stars seen in popular movies, in order to relate the paper model to the media experience. Real physical objects built from characters allow for relating virtual experiences in virtual environments to real life experiences. [0004] However, there are currently no methods and systems suitable for automatically generating real physical objects from virtual objects, such as characters seen...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): B42D15/00
CPCB42D15/00
Inventor 楼喆S·范 布勒克M·范 登 布勒克
Owner PROVENANCE ASSET GRP LLC