Method for converting virtual objects into real physical objects
A technology of virtual objects and physical objects, applied in printing, printed matter, etc., can solve problems such as methods and systems that do not automatically generate real physical objects
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[0032] The basic idea of the present invention is to provide a method for integrating fine-grained 3D virtual objects from a virtual world, e.g. figure 1 A method for converting the avatar or character VO shown into a coarse-grained real physical 3D object RO. This brings the virtual object VO into the real world and allows the user to relate his virtual experience to his real life.
[0033] by reference figure 2 and image 3 , the first step of the embodiment of the method is to extract the RTVO virtual object VO from the virtual environment VE.
[0034] Once the virtual object VO is available, the second step is to build the CRBB bounding box within which the virtual object is exactly matched. A bounding box is a term in 3D modeling of a cube within which a model or object fits exactly. In a different embodiment, a different bounding box is established for each element of the selected virtual object. For example, if the virtual object VO is a person, the elements may...
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