Game development method and device based on HTML5
A game development and game technology, applied in the Internet field, can solve the problems of waste of resources, inability to promote development on a large scale, and high game defective rate, and achieve the effect of eliminating development thresholds and saving development resources.
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Embodiment 1
[0029] figure 1 The implementation flow of the HTML5-based game development method provided by Embodiment 1 of the present invention is shown, and the details are as follows:
[0030] Step S1, creating at least one game frame;
[0031] Specifically, the game framework is the game rules, and it can also be the game plot. Different game frameworks are different. Of course, the same game can also be generated by multiple game frameworks. The game is implemented based on the game framework, and the game runs according to the game framework. In this embodiment, multiple game frames are first created on the server side for developers to choose from. Of course, when necessary, developers can also create game frames and upload them to the server side.
[0032] Step S2, creating a game resource library, the game resource library includes a plurality of resource files, and the resource files are the basic elements that constitute the scene or sound of the game;
[0033] Specifically, ...
Embodiment 2
[0053] figure 2 It shows a specific structural block diagram of the device for implementing the HTML5-based game development method provided by Embodiment 2 of the present invention. For the convenience of description, only the parts related to the embodiment of the present invention are shown. In this embodiment, the device of the HTML5-based game development method in the present invention includes: creating a framework unit 21 , creating a resource library unit 22 , creating an editor unit 23 , setting a framework unit 24 , and a game running unit 25 .
[0054] Create a frame unit 21, connected with an editor unit 23, for creating at least one game frame;
[0055] Create a resource library unit 22, connected with the creation editor unit 23, for creating a game resource library, the game resource library includes a plurality of resource files, and the resource files are the basic elements that constitute the scene or sound of the game;
[0056] Create editor unit 23, be c...
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