Present digital content items with layered functionality
A content and function technology, applied in the field of presenting digital content items with layered functions, can solve problems such as prohibition
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[0008] A typical interactive digital content item - such as a video game - consists of multiple content parts that define the game engine, models, textures, sounds, levels, etc. In a typical use case scenario, it is contemplated that the entire digital content item is installed, or transferred, to a local storage device before allowing interaction with the digital content item. However, the amount of data required to start interacting with a specific content item (e.g., a fighting video game's game engine, a user-controlled character, and some weapons) is provided by a relatively small amount of overall content item data. Therefore, it can be understood that it is desirable to preferentially obtain content parts that can be used to start interacting with digital content items so that users can start interacting with digital content items as soon as possible. For example, in a level-based video game, it may be desirable to obtain the content portion(s) corresponding to a first ...
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