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Present digital content items with layered functionality

A content and function technology, applied in the field of presenting digital content items with layered functions, can solve problems such as prohibition

Active Publication Date: 2018-05-01
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Interaction with a digital content item is generally prohibited until the entire content item is installed on local storage, although a very small subset of the content portion is usually required to begin interacting with the content item

Method used

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  • Present digital content items with layered functionality
  • Present digital content items with layered functionality
  • Present digital content items with layered functionality

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0008] A typical interactive digital content item - such as a video game - consists of multiple content parts that define the game engine, models, textures, sounds, levels, etc. In a typical use case scenario, it is contemplated that the entire digital content item is installed, or transferred, to a local storage device before allowing interaction with the digital content item. However, the amount of data required to start interacting with a specific content item (e.g., a fighting video game's game engine, a user-controlled character, and some weapons) is provided by a relatively small amount of overall content item data. Therefore, it can be understood that it is desirable to preferentially obtain content parts that can be used to start interacting with digital content items so that users can start interacting with digital content items as soon as possible. For example, in a level-based video game, it may be desirable to obtain the content portion(s) corresponding to a first ...

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PUM

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Abstract

Obtaining an interactive digital content item comprising a plurality of content portions includes receiving a first set of the plurality of content portions, the first set of content portions being less than all of the plurality of content portions. A partially functional version of an interactive digital content item is rendered using the first set of content portions. A second set of the plurality of content portions is received while presenting the partially functional version of the interactive digital content item. Using the second set of content parts to add functionality to the partially functional version of the interactive digital content item without interrupting presentation of the partially functional version of the interactive digital content item.

Description

Background technique [0001] A typical interactive digital content item - such as a video game - consists of multiple content parts that define the game engine, models, textures, sounds, levels, etc. Interaction with a digital content item is generally prohibited until the entire content item is installed on local storage, although a small subset of content portions is usually required to begin interacting with the content item. Contents of the invention [0002] Embodiments for obtaining an interactive digital content item comprising a plurality of content portions are disclosed. An example embodiment provides a method comprising: receiving a first set of the plurality of content portions, the first set comprising less than all of the plurality of content portions, and utilizing the The first set of content portions presents partially functional versions of the interactive digital content items. The method also includes: receiving a second set of the plurality of content p...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/30A63F13/60A63F13/69
CPCA63F13/12A63F2300/40A63F2300/55A63F2300/609A63F2300/632A63F13/30A63F13/45A63F13/31A63F13/352
Inventor F.R.莫里森三世B.亨特J.D.亨肖M.加洛普I.P.特林德夫E.N.罗卡
Owner MICROSOFT TECH LICENSING LLC
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