Attributing user action based on biometric identity
A technology of biometrics and actions, applied in the direction of user/computer interaction input/output, calculation, motion accessories, etc., can solve problems such as changing user background
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[0016] Example apparatus and methods decouple the fixed 1:1 relationship between launch surfaces, backgrounds, users, and controllers. Instead of fixing user / controller and controller / context relationships, example apparatus and methods detect actions, detect and identify bodies, flexibly and dynamically determine action / user relationships and user / context relationships, and then link actions to appropriate context Associated. Identifying that the user is currently associated with a controller provides new flexibility because the user may employ different controllers at different times during the game session. Controllers may include, for example, game pads, remote controls, gaming guitars, voice control devices, gesture capture devices, tactile interfaces, natural user interfaces, or other devices. Furthermore, because a user may interact (e.g., initiate an operation) with an application, launch surface, or system using different actions (e.g., button presses, virtual button...
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