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Attributing user action based on biometric identity

A technology of biometrics and actions, applied in the direction of user/computer interaction input/output, calculation, motion accessories, etc., can solve problems such as changing user background

Active Publication Date: 2016-03-23
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Conventionally, given the one-to-one user-controller relationship and the single launch surface owner method, it can be difficult, if even at all possible, to change the user context associated with an action

Method used

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  • Attributing user action based on biometric identity
  • Attributing user action based on biometric identity
  • Attributing user action based on biometric identity

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0016] Example apparatus and methods decouple the fixed 1:1 relationship between launch surfaces, backgrounds, users, and controllers. Instead of fixing user / controller and controller / context relationships, example apparatus and methods detect actions, detect and identify bodies, flexibly and dynamically determine action / user relationships and user / context relationships, and then link actions to appropriate context Associated. Identifying that the user is currently associated with a controller provides new flexibility because the user may employ different controllers at different times during the game session. Controllers may include, for example, game pads, remote controls, gaming guitars, voice control devices, gesture capture devices, tactile interfaces, natural user interfaces, or other devices. Furthermore, because a user may interact (e.g., initiate an operation) with an application, launch surface, or system using different actions (e.g., button presses, virtual button...

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PUM

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Abstract

Example apparatus and methods concern attributing user actions based on biometric identifications. One example method includes detecting an action intended to control an application associated with a shared launch surface. The method includes associating the action with a body located in a field of view of a biometric sensor associated with a shared launch surface. Data from the biometric sensor is used to determine a biometric identity for the body and then the action is attributed to a user as a function of the biometric identity. A context associated with the user is accessed and an operation associated with the action is selectively controlled based on the context.

Description

Background technique [0001] Conventionally, gaming systems attribute user actions based on a one-to-one mapping between logged-in users and controllers. This may limit the player's ability to interact with the game console in various ways simultaneously, switch controllers, move around in the game space, and otherwise operate. This conventional attribution method arises because game consoles typically have a concept of a controller and a concept of a user and the only way to connect a user to a controller is through a login process. The console may already establish and maintain a fixed one-to-one relationship between the controller and the player. All actions performed from a controller are associated with the user whose information is entered from that console, and the only actions a user can perform are those associated with the controller on which the user is logged in. In this one-to-one user-controller configuration, one user is identified as controlling the console. ...

Claims

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Application Information

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IPC IPC(8): G06F3/16G06F21/32A63F13/20G06F3/01G07F17/32G06K9/00
CPCG06F3/017G06F21/32G07F17/3206G06F2221/2109A63F13/428A63F13/213A63F13/212A63F13/215A63F13/424G06F3/167G06F3/013G06F3/015G07F17/3241G06F3/012G06V40/20G06F3/011H04N21/4751H04N21/4755A63F13/42A63F13/843G06F2203/0381G06F3/12
Inventor R.史密斯L-C.米勒J.怀曼J.加西亚P.哈尔沃森J.吉尔斯
Owner MICROSOFT TECH LICENSING LLC