Interactive method and device for virtual reality
A technology of virtual reality and interaction method, applied in the network field, can solve the problems of weak immersion and poor comfort, and achieve the effect of convenient operation, real action, and enhanced immersion
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Embodiment 1
[0058] figure 1 A flow chart of the steps of a virtual reality interaction method provided in this embodiment is shown, and the method can be applied to a hand-worn device.
[0059] Such as figure 1 As shown, in step S10, the orientation of the user's hand movement, that is, the final position coordinates of the hand movement is acquired.
[0060] Such as figure 1 As shown, in step S20, according to the correspondence between the direction of the hand movement and the target skill, the relationship is identified and the corresponding target skill is determined.
[0061] Such as figure 1 As shown, in step S30, the user's hand motion is detected, and the target skill is executed step by step according to the hand motion.
[0062] Due to the above-mentioned deficiencies in the prior art, the present disclosure improves the existing hand recognition technology to identify the corresponding skill type according to the orientation of the hand movement, obtain the target skill, a...
Embodiment 2
[0064] figure 2 It also shows a flow chart of the steps of a virtual reality interaction method provided in this embodiment, the method can be applied to a hand-worn device, and the hand-worn device cooperates with a head-mounted device (or other display device) use. and figure 1 The difference shown is that step S00 is also included before step S10.
[0065] Such as figure 2 As shown, in step S00, an interface including one or more skill controls is displayed.
[0066] Such as figure 2 As shown, in step S10, the orientation of the user's hand movement is acquired. The hand-worn device in this embodiment can be a data glove, which is a multi-mode virtual reality hardware, including several sensors, and / or vibrators, which sense the user's hand movements, through data input and Software programming processing can perform corresponding actions such as grabbing, moving, and rotating objects in the virtual scene. In addition, the user can also be given certain feedback th...
Embodiment 3
[0089] Figure 6 It shows a schematic diagram of a virtual reality interaction device provided in this embodiment, the device 100 includes: an orientation acquisition module 110, a recognition judgment module 120 and an execution module 130, wherein the orientation acquisition module 110 is used to acquire the orientation of the user's hand movement The recognition and judgment module 120 is used to identify and judge the corresponding target skill according to the correspondence between the orientation of the hand movement and the target skill, and the execution module 130 is used to detect the user's hand movement and execute it step by step according to the hand movement target skill.
[0090] The device provided in this embodiment improves the existing hand recognition device, can recognize the skill type according to the direction of the hand movement, obtain the target skill, and then further according to the specific hand movement (such as grasping or throwing, etc.) )...
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