Interactive method and device for virtual reality

A technology of virtual reality and interaction method, applied in the network field, can solve the problems of weak immersion and poor comfort, and achieve the effect of convenient operation, real action, and enhanced immersion

Active Publication Date: 2019-09-03
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] In order to overcome the problems existing in the related technologies, the present disclosure provides a virtual reality interaction method and device to solve the problems of poor comfort and weak sense of immersion in the process of releasing skills or props thrown by input devices in the prior art question

Method used

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  • Interactive method and device for virtual reality
  • Interactive method and device for virtual reality
  • Interactive method and device for virtual reality

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0058] figure 1 A flow chart of the steps of a virtual reality interaction method provided in this embodiment is shown, and the method can be applied to a hand-worn device.

[0059] Such as figure 1 As shown, in step S10, the orientation of the user's hand movement, that is, the final position coordinates of the hand movement is acquired.

[0060] Such as figure 1 As shown, in step S20, according to the correspondence between the direction of the hand movement and the target skill, the relationship is identified and the corresponding target skill is determined.

[0061] Such as figure 1 As shown, in step S30, the user's hand motion is detected, and the target skill is executed step by step according to the hand motion.

[0062] Due to the above-mentioned deficiencies in the prior art, the present disclosure improves the existing hand recognition technology to identify the corresponding skill type according to the orientation of the hand movement, obtain the target skill, a...

Embodiment 2

[0064] figure 2 It also shows a flow chart of the steps of a virtual reality interaction method provided in this embodiment, the method can be applied to a hand-worn device, and the hand-worn device cooperates with a head-mounted device (or other display device) use. and figure 1 The difference shown is that step S00 is also included before step S10.

[0065] Such as figure 2 As shown, in step S00, an interface including one or more skill controls is displayed.

[0066] Such as figure 2 As shown, in step S10, the orientation of the user's hand movement is acquired. The hand-worn device in this embodiment can be a data glove, which is a multi-mode virtual reality hardware, including several sensors, and / or vibrators, which sense the user's hand movements, through data input and Software programming processing can perform corresponding actions such as grabbing, moving, and rotating objects in the virtual scene. In addition, the user can also be given certain feedback th...

Embodiment 3

[0089] Figure 6 It shows a schematic diagram of a virtual reality interaction device provided in this embodiment, the device 100 includes: an orientation acquisition module 110, a recognition judgment module 120 and an execution module 130, wherein the orientation acquisition module 110 is used to acquire the orientation of the user's hand movement The recognition and judgment module 120 is used to identify and judge the corresponding target skill according to the correspondence between the orientation of the hand movement and the target skill, and the execution module 130 is used to detect the user's hand movement and execute it step by step according to the hand movement target skill.

[0090] The device provided in this embodiment improves the existing hand recognition device, can recognize the skill type according to the direction of the hand movement, obtain the target skill, and then further according to the specific hand movement (such as grasping or throwing, etc.) )...

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PUM

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Abstract

The invention provides a virtual reality interaction method and apparatus. The method comprises the steps of obtaining the positions of hand actions of a user; identifying and judging corresponding target skills according to corresponding relationships between the positions of the hand actions and the target skills; and detecting the hand actions of the user, and executing the target skills by steps according to the hand actions. The skill types are identified based on the positions of the hand actions, and the skills are executed according to the specific operations of the hands; the hands of the user do not need to be always raised at the head for performing control; and the actions are real, the operation is convenient, the sight line of the user can be centralized in a game, and the sense of immersion is enhanced.

Description

technical field [0001] The present disclosure relates to the field of network technologies, and in particular to a virtual reality interaction method and device. Background technique [0002] In recent years, commercial entertainment VR (Virtual Reality, virtual reality) equipment has developed rapidly. The current mainstream VR equipment includes: Oculus Rift, Gear VR, HTC Vive, Google Cardboard, etc. [0003] VR devices usually include a head-mounted display (that is, a head device). In addition to realizing interaction in the virtual space through the head device, the head device can also use a helmet that supports touch functions or a head device connected to a handle, etc. Realize physical touch interactive operation by means of physical touch, for example, the connected handle can support somatosensory operation, and recognize motion trajectory and orientation. Existing methods for VR skill release or prop throwing are as follows: one is to release skills or throw pro...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01A63F13/212
Inventor 张艺景
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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