Method for controlling game mechanical arm with virtual three-dimensional animations
A mechanical arm and virtual three-dimensional technology, applied in the field of using virtual three-dimensional animation to control game mechanical arms, can solve problems such as rigidity and movement effect machinery, and achieve the effect of realistic action and simple operation
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0032] The following will be described in detail in conjunction with the embodiments of the present invention with reference to the accompanying drawings.
[0033] A method for controlling a game robot arm by using a virtual three-dimensional animation, comprising the following steps:
[0034] The first step is to use animation editing software to edit the arm animation:
[0035] According to the rules of bones, five joints are designed for the arm of the game character, which are wrist joint 1, finger joint 2, finger joint 3, elbow joint 4, and shoulder joint 5; the joints meet the same size as the mechanical arm. You can modify the Euler angle through animation editing software to form different postures of the entire arm; export fbx format files;
[0036] The second step is to analyze the animation:
[0037] Use animation editing software to analyze the frame rate of the animation in the fbx format file and the quaternion of the joints of each frame;
[0038] The third s...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com