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User-generated dynamic virtual worlds

A user and user environment technology, applied in the field of dynamic virtual world generated by users, can solve the problems of limitation, constrained update, lack of richness and details, etc.

Inactive Publication Date: 2017-05-10
MICROSOFT TECH LICENSING LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, those methods tend to be limited, constrained and lengthy to update
Furthermore, they lack richness and detail, and the novelty wears off fairly quickly, as the content can be rather dull and lack any active participation or contribution from users

Method used

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  • User-generated dynamic virtual worlds
  • User-generated dynamic virtual worlds
  • User-generated dynamic virtual worlds

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0027] figure 1 An illustrative computing environment 100 is shown in which current user-generated dynamic virtual worlds may be implemented. Entertainment service 102 may typically expose applications (apps) 104 , games 106 , and media content 108 such as television shows and movies, and user forums 110 to users 112 of multimedia consoles 114 over a network such as the Internet 116 . Other service providers 118 that may provide various other services such as communication services, financial services, travel services, news and information services, etc. may also be in the environment 100 .

[0028] Local content 120 , including applications, games, and / or media content, may also be used and / or consumed to provide a particular user experience, such as games 122 , in environment 100 . In some cases, local content 120 is obtained from removable sources such as optical discs including DVD (Digital Versatile Disc) and CD (Compact Disc), while in other cases, it is downloaded from...

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PUM

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Abstract

A cloud-based virtual world generation platform enables users to create content that can be incorporated into games as dynamic virtual worlds. The user-created content employs three-dimensional (3D) models of the user's environment using data that is captured by a camera system having depth sensing capabilities. A composition service exposed by the platform uses the captured data to generate a wireframe model that can be manipulated by the user with tools for applying surface textures (i.e., "skins") and lighting, and for controlling other attributes and characteristics of the modeled environment. Other tools enable the user to select a particular physics engine that can control how the modeled user environment behaves during gameplay. The platform also exposes a rendering service with which a game can interact to access the user-generated content so that a modeled user environment can be utilized and incorporated into the game as a dynamic virtual world.

Description

Background technique [0001] User engagement is critical to the success of a video game title. To engage and engage end users, many of the currently available games support various features that are not necessarily a critical part of the basic gameplay. These features are incorporated to support social interaction within the game and facilitate discussion about the game in order to enhance user engagement. For example, some games allow users to invite or challenge friends and family to join them so they can all play online together. Other games provide for users to send gifts or prizes to people in their social circles. Games also frequently support text and / or voice chat so that users can communicate with each other while playing the game. [0002] Many games have associated online communities that are hosted as user forums. For successful game franchises, these communities are usually very active, and there can be a lot of discussion and interaction between players. Cert...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/65A63F13/355A63F13/655A63F13/213A63F13/63
CPCA63F13/213A63F13/355A63F13/63A63F13/65A63F13/655A63F2300/69A63F2300/538A63F2300/1087G06T19/006G06F3/011G06F3/017G06F3/167G06T1/0007G06T15/04G06T17/20G06T19/20G06T2219/012G06T2219/024G06T2219/2021G06T2219/2024H04N23/00
Inventor R.阿布拉罕
Owner MICROSOFT TECH LICENSING LLC