User-generated dynamic virtual worlds
A user and user environment technology, applied in the field of dynamic virtual world generated by users, can solve the problems of limitation, constrained update, lack of richness and details, etc.
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[0027] figure 1 An illustrative computing environment 100 is shown in which current user-generated dynamic virtual worlds may be implemented. Entertainment service 102 may typically expose applications (apps) 104 , games 106 , and media content 108 such as television shows and movies, and user forums 110 to users 112 of multimedia consoles 114 over a network such as the Internet 116 . Other service providers 118 that may provide various other services such as communication services, financial services, travel services, news and information services, etc. may also be in the environment 100 .
[0028] Local content 120 , including applications, games, and / or media content, may also be used and / or consumed to provide a particular user experience, such as games 122 , in environment 100 . In some cases, local content 120 is obtained from removable sources such as optical discs including DVD (Digital Versatile Disc) and CD (Compact Disc), while in other cases, it is downloaded from...
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