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Prop ownership distribution system and method of online game

A technology of online games and distribution methods, which is applied in the field of props ownership distribution system of online games, which can solve problems such as player dissatisfaction, withdrawal, and limited items dropped by monsters, and achieve the effect of strengthening competitive interactive behavior

Inactive Publication Date: 2019-01-11
北京天下畅娱网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the game, monsters usually drop props to reward players, and most of the current online games are a monster with multiple players attacking, and the items dropped by monsters are limited. How to distribute them to players is a problem. The distribution is uneven or Random distribution is bound to cause dissatisfaction of players and quit the game

Method used

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  • Prop ownership distribution system and method of online game
  • Prop ownership distribution system and method of online game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0030] Such as figure 1 As shown, a kind of property ownership distribution system of an online game according to an embodiment of the present invention includes:

[0031] Client 1, each client represents a player, and the player enters the game through the Internet; Client 1 can be a computer or a mobile phone.

[0032] The sending request unit 2 is used to record the number of clients 1 who send requests to obtain props and the number of times each client 1 sends requests;

[0033] The storage unit 5 is used to store the information of the client 1 and the cache data of the props;

[0034] Determining unit 3 is used to determine whether to enter the ownership distribution link, control the mutual exclusion factor and the number of clients 1 entering the ownership distribution link; the mutual exclusion factor refers to the public probability, and the probability of this public probability will change, increasing the mutual exclusion factor The exclusion factor means that t...

Embodiment 2

[0038] A method for distributing ownership of props in an online game, the method comprising the following steps:

[0039] S1: Determining unit 3 judges whether to enter the ownership competition link according to the number of requests sent by each client 1 and the mutual exclusion factor. If entering, the mutual exclusion factor will be reduced, and if not, the mutual exclusion factor will be increased; if this time If the mutual exclusion factor hits the probability, it will reduce the next probability value, otherwise it will increase the probability value.

[0040] S2: The judging unit 3 judges the number of clients 1 who are eligible to participate in the competition for ownership distribution according to the number of clients 1 sent by the sending request unit 2;

[0041] S3: The judging unit 3 assigns the ownership right to one of the clients 1 through calculation based on the number of participating clients 1 and the number of times of sending requests in the ownersh...

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PUM

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Abstract

The invention relates to a prop ownership distribution system and method of an online game. The prop ownership distribution system comprises a client, a sending request unit, a storage unit, a judgingunit and an allocating unit. The distribution method comprises the following steps: S1, the judging unit judges whether the ownership contention link can be entered according to the number of times each client sends the request and the mutual exclusion factor. If the user enters, the mutual exclusion factor will be reduced; if not, the mutual exclusion factor will be increased. S2, the judging unit judges the number of the clients eligible to participate in the ownership allocation link according to the number of the clients that send the request through the sending requesting unit; and S3, the judging unit allocates the ownership right to one of the clients through calculation according to the number of participating clients in the ownership allocation link and the number of sending requests as the judging basis. The invention makes each allocation process full of changes and effectively strengthens the competitive interaction behavior among users.

Description

technical field [0001] The invention relates to the field of computer system data control, in particular to a system and method for assigning ownership rights of props in online games. Background technique [0002] With the popularity of computers and mobile phones, online games are becoming more and more popular, and they can be used to relax after work or study. [0003] In the game, monsters usually drop props to reward players, and most of the current online games are a monster with multiple players attacking, and the items dropped by monsters are limited. How to distribute them to players is a problem. The distribution is uneven or Random allocation is bound to cause dissatisfaction among players and quit the game. Contents of the invention [0004] In order to solve the problem of props distribution, the object of the present invention is to provide a system and method for distributing props ownership in online games. [0005] The object of the present invention is...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/70
CPCA63F2300/55A63F13/70
Inventor 郑熠嵩布日
Owner 北京天下畅娱网络科技有限公司