A real-time soft shadow generation method and device for resource-constrained mobile devices
A mobile device, resource-oriented technology, applied in 3D image processing, instrumentation, computing, etc., can solve the problems of low GPU programmable ability and limited video memory data format support, and achieve the effect of supporting correct calculation and processing.
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[0061] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.
[0062] Such as figure 1 As shown, in the embodiment of the present invention, a real-time soft shadow generation method for resource-constrained mobile devices is proposed, and the method includes:
[0063] Step S1. Given various inputs required by the present invention, create a shadow map and a depth texture. Given the position and direction of the observation point of the 3D scene, given the color buffer and depth buffer of the display window, given the resolution of the display window. Given the position of the light source and the light direction of the light source, the minimum and maximum ...
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