Shadow rendering method in a three-dimensional visualization graph
A shadow and graphics processor technology, applied in the field of shadow rendering, can solve the problems of shadow flickering in 3D view, affecting the emotions of observers, visual fatigue of observers, etc.
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[0045]This embodiment discloses a shadow generation method, or a shadow mapping method, or a shadow rendering method, or a shadow rendering method in a game scene, or a shadow rendering method in a virtual scene , or a shadow rendering method applied to three-dimensional visualization graphics, or a shadow rendering method in three-dimensional visualization graphics, especially a shadow rendering method in three-dimensional visualization graphics, in the case of no conflict or contradiction Hereinafter, the whole and / or part of the contents of the preferred implementations of other embodiments may be used as supplements of this embodiment. The method of the present invention may be implemented by the system and / or other alternative components of the present invention. For example, the method of the present invention is implemented by using various components in the system of the present invention.
[0046] According to a preferred embodiment, the method may comprise determini...
Embodiment approach
[0054] According to a preferred embodiment, the method may include:
[0055] S1: Determine the envelope box 200 formed by the illuminated object in the three-dimensional scene 100;
[0056] S2: determining a beam envelope formed when the light beam of the light source 300 passes through the envelope box 200, wherein the beam envelope constitutes the envelope box 200 in the three-dimensional scene 100;
[0057] S3: Determine the first depth reference plane Z according to the approach sequence in which the tangent plane of the envelope box 200 perpendicular to the optical axis 310 intersects the irradiated object 1 and the second depth datum Z 2 ;
[0058] S4: Based on the first depth reference plane Z 1 and the second depth datum Z 2 to determine the shadow formed by the illuminated object in the three-dimensional scene 100, wherein the first depth reference plane Z 1 is mapped to the maximum depth datum Z max , while the second depth datum Z 2 is mapped to the minimum d...
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