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A game device and a method and device for controlling the movement of a VR game character

A technology of game characters and moving speed, applied in the field of game control, can solve problems affecting user experience, user dizziness, etc., and achieve the effect of improving user experience and reducing the possibility of dizziness

Active Publication Date: 2022-08-09
派视觉虚拟现实(深圳)软件技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, the embodiment of the present application provides a game device and its method and device for controlling the movement of VR game characters, so as to solve the problem in the prior art that when controlling the long-distance movement of game characters, it is easy to make the user dizzy and affect the user experience.

Method used

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  • A game device and a method and device for controlling the movement of a VR game character
  • A game device and a method and device for controlling the movement of a VR game character
  • A game device and a method and device for controlling the movement of a VR game character

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Embodiment Construction

[0039] In the following description, for the purpose of illustration rather than limitation, specific details such as a specific system structure and technology are set forth in order to provide a thorough understanding of the embodiments of the present application. However, it will be apparent to those skilled in the art that the present application may be practiced in other embodiments without these specific details. In other instances, detailed descriptions of well-known systems, devices, circuits, and methods are omitted so as not to obscure the description of the present application with unnecessary detail.

[0040] In order to illustrate the technical solutions described in the present application, the following specific embodiments are used for description.

[0041] figure 1 A schematic diagram of the implementation flow of a method for controlling the movement of a VR game character provided by the embodiment of the present application is described in detail as follow...

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PUM

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Abstract

A method for controlling the movement of a VR game character, comprising obtaining the height of VR glasses worn by a user; comparing the obtained height of the VR glasses with a preset initial height, and obtaining the deviation between the height of the VR glasses and the initial height; Offset value; control the movement of the VR game character according to the movement speed determined by the offset value. Since the movement of the VR game character occurs when the height of the user's VR glasses deviates from the initial height, that is, the movement of the VR game character occurs at the same time as the user's jumping action, which enables the user to have a more realistic sense of control and reduces the possibility of dizziness. , to improve the user experience.

Description

technical field [0001] The present application belongs to the field of game control, and in particular relates to a game device and a method and device for controlling the movement of a VR game character. Background technique [0002] The principle of VR games is to use computer simulation to generate a virtual world of three-dimensional space, to provide users with the simulation of visual, auditory, tactile and other senses, so that users can feel the immersive experience, and at the same time can freely interact with the players in the space. things interact. [0003] When controlling a character in a VR game to move a long distance, the character is generally controlled to move by a button, or by teleportation, or by switching a black screen, so as to realize the user's long-distance movement of the character in the VR game. Control requirements. Although it can better solve the requirements for long-distance movement of the characters in the game, the vision is interr...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/212A63F13/428A63F13/25
Inventor 钟日松刘芳王忠
Owner 派视觉虚拟现实(深圳)软件技术有限公司