A game device and a method and device for controlling the movement of a VR game character
A technology of game characters and moving speed, applied in the field of game control, can solve problems affecting user experience, user dizziness, etc., and achieve the effect of improving user experience and reducing the possibility of dizziness
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[0039] In the following description, for the purpose of illustration rather than limitation, specific details such as a specific system structure and technology are set forth in order to provide a thorough understanding of the embodiments of the present application. However, it will be apparent to those skilled in the art that the present application may be practiced in other embodiments without these specific details. In other instances, detailed descriptions of well-known systems, devices, circuits, and methods are omitted so as not to obscure the description of the present application with unnecessary detail.
[0040] In order to illustrate the technical solutions described in the present application, the following specific embodiments are used for description.
[0041] figure 1 A schematic diagram of the implementation flow of a method for controlling the movement of a VR game character provided by the embodiment of the present application is described in detail as follow...
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